Post tutorials on how to do certain tasks within game or engine code here.
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- Making Mouse Behaviour Consistent on Windows
by mh » Fri Mar 19, 2010 9:21 pm
- 4 Replies
- 1827 Views
- Last post by mh
Mon Apr 12, 2010 6:30 pm
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- Compiling on Mac OS X (detailed): Quake/FitzQuake/DarkPlaces
by Baker » Wed Oct 29, 2008 1:42 pm
- 6 Replies
- 6620 Views
- Last post by Swift
Mon Apr 12, 2010 12:46 pm
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- Dynamic Mouse Acceleration
by mh » Tue Jan 13, 2009 11:39 pm
- 1 Replies
- 2824 Views
- Last post by Team Xlink
Mon Apr 05, 2010 11:28 pm
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- [Tutorial PSP] - Proper PSP Server Browser
by Team Xlink » Thu Apr 01, 2010 11:37 pm
- 0 Replies
- 1591 Views
- Last post by Team Xlink
Thu Apr 01, 2010 11:37 pm
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- Winquake/GLQuake Timer Problem and Fix
by mh » Wed Mar 31, 2010 3:45 pm
- 0 Replies
- 1423 Views
- Last post by mh
Wed Mar 31, 2010 3:45 pm
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- [Tutorial PSP/PC] - Custom Map and Episode Menu Names
by Team Xlink » Thu Jul 30, 2009 1:36 pm
- 3 Replies
- 2276 Views
- Last post by mh
Tue Feb 16, 2010 5:55 pm
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- [Tutorial PSP] - Adding Menu Options to PSP Quake 1.1
by Team Xlink » Mon Feb 01, 2010 1:58 am
- 1 Replies
- 1752 Views
- Last post by LonePossum.
Mon Feb 01, 2010 7:42 am
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- Tutorial Request MD3 and attachment support
by ceriux » Mon Dec 14, 2009 8:03 pm
- 22 Replies
- 4789 Views
- Last post by qbism
Sat Jan 30, 2010 9:25 pm
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- liquid brushes
by frag.machine » Fri Jan 22, 2010 12:45 am
- 7 Replies
- 2030 Views
- Last post by frag.machine
Sat Jan 30, 2010 6:33 pm
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- Tutorial: Adding AVI capture to stock GLQuake
by Baker » Mon Nov 24, 2008 8:05 am
- 6 Replies
- 2830 Views
- Last post by qbism
Fri Jan 29, 2010 5:56 pm
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- Quake Memory Manager - Part 1: the Zone
by mh » Wed Jan 06, 2010 9:36 pm
- 12 Replies
- 3246 Views
- Last post by Teiman
Fri Jan 22, 2010 9:51 pm
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- Quake Memory Manager - Part 3: the Hunk
by mh » Thu Jan 07, 2010 1:28 am
- 7 Replies
- 2944 Views
- Last post by dreadlorde
Fri Jan 22, 2010 12:57 am
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- Quake Memory Manager - Part 2: the Cache
by mh » Wed Jan 06, 2010 11:00 pm
- 13 Replies
- 3109 Views
- Last post by frag.machine
Mon Jan 18, 2010 2:19 pm
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- LIT file fix
by mh » Sun Jan 10, 2010 10:58 pm
- 3 Replies
- 1166 Views
- Last post by ceriux
Mon Jan 11, 2010 1:06 am
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- Extending Quake Limits - Part 1: Static Entities
by mh » Fri Jan 08, 2010 5:00 pm
- 0 Replies
- 1529 Views
- Last post by mh
Fri Jan 08, 2010 5:00 pm
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- compressed pk3 support tutorial for standard quake soonish
by revelator » Sat Aug 15, 2009 11:56 pm
- 15 Replies
- 4370 Views
- Last post by revelator
Wed Jan 06, 2010 12:10 pm
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- [Tutorial PSP/PC] - In Game Server List -PSP Use Other Tut
by Team Xlink » Fri Nov 20, 2009 12:05 am
- 12 Replies
- 4290 Views
- Last post by Team Xlink
Mon Jan 04, 2010 11:31 pm
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- Server: pq_connectmute tutorial
by Baker » Tue Dec 29, 2009 7:03 am
- 5 Replies
- 1416 Views
- Last post by Downsider
Thu Dec 31, 2009 9:54 pm
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- Freeing Map Textures on Map Load
by Baker » Wed Dec 30, 2009 6:00 pm
- 3 Replies
- 1366 Views
- Last post by mh
Wed Dec 30, 2009 9:38 pm
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- Easy Bounding Box Fix
by Stroggos » Sat Oct 03, 2009 11:50 am
- 7 Replies
- 2545 Views
- Last post by FrikaC
Thu Oct 08, 2009 10:00 pm
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- Sony PSP Quake compile instructions (request)
by Baker » Thu Jan 15, 2009 2:42 am
- 12 Replies
- 4998 Views
- Last post by Downsider
Mon Jul 20, 2009 4:23 am
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- Quick and dirty Intel Fix
by Baker » Fri Dec 05, 2008 5:55 pm
- 5 Replies
- 3106 Views
- Last post by Spike
Mon Jun 01, 2009 8:20 am
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- Adding JPEG texture Support???
by Stroggos » Sun Apr 19, 2009 9:53 am
- 6 Replies
- 2570 Views
- Last post by revelator
Mon Apr 20, 2009 4:10 pm
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- Quake Engine and Visual C++ Express 2008
by Stroggos » Wed Apr 15, 2009 11:54 pm
- 3 Replies
- 1998 Views
- Last post by Stroggos
Fri Apr 17, 2009 10:14 am
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- SV_TouchLinks Engine Lockup (Fixed)
by mh » Wed Feb 11, 2009 11:24 am
- 0 Replies
- 1705 Views
- Last post by mh
Wed Feb 11, 2009 11:24 am
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- mh's zfail skypheres port to normal quake
by revelator » Thu Feb 28, 2008 4:57 pm
- 6 Replies
- 3549 Views
- Last post by revelator
Mon Jan 26, 2009 11:49 pm
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- Fixes for widescreen displays (Part 1: 2D)
by mh » Thu Dec 18, 2008 11:41 pm
- 2 Replies
- 2515 Views
- Last post by Baker
Fri Dec 19, 2008 3:54 am
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- Tutorial: Adding centerprint logging a la FitzQuake
by Baker » Tue Nov 25, 2008 2:04 am
- 12 Replies
- 4926 Views
- Last post by scar3crow
Tue Dec 02, 2008 5:06 pm
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- Removing .ms2 meshing from GLQuake
by Baker » Sun Nov 30, 2008 7:01 pm
- 4 Replies
- 2450 Views
- Last post by Tomaz
Mon Dec 01, 2008 11:17 am
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- Tutorial - Adding WMI Query support to your engine (C++)
by mh » Thu Nov 27, 2008 9:31 pm
- 1 Replies
- 2512 Views
- Last post by Baker
Fri Nov 28, 2008 12:09 am
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- Tutorial: Fixing annoying -alias keypress in standard Quake
by Baker » Sun Nov 23, 2008 5:16 am
- 0 Replies
- 1785 Views
- Last post by Baker
Sun Nov 23, 2008 5:16 am
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- Tutorial: Copying the entire console buffer to clipboard
by Baker » Sun Nov 23, 2008 5:12 am
- 0 Replies
- 1925 Views
- Last post by Baker
Sun Nov 23, 2008 5:12 am
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- Compiling Quake Engine with VC++ Express?
by Quake Matt » Thu Nov 16, 2006 9:30 pm
- 19 Replies
- 13592 Views
- Last post by Sajt
Mon Dec 25, 2006 8:21 pm
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