Post tutorials on how to do certain tasks within game or engine code here.
Moderator: InsideQC Admins
-
- Water turb for func_water
by Rikku2000 » Wed Jun 27, 2012 5:45 am
- 2 Replies
- 2358 Views
- Last post by taniwha
Wed Jun 27, 2012 10:22 am
-
- Tutorial: sv_progs: specify the "progs.dat" to run
by Baker » Wed Nov 26, 2008 4:31 pm
- 13 Replies
- 5645 Views
- Last post by Baker
Sun Jun 17, 2012 8:07 pm
-
- Mod_LoadAllSkins - Bug Fix
by mh » Tue Jun 05, 2012 4:25 pm
- 28 Replies
- 5300 Views
- Last post by qbism
Sun Jun 10, 2012 3:57 am
-
- [Not A Tutorial] FPS-Independent Particles
by mh » Tue Jun 05, 2012 1:37 am
- 1 Replies
- 1882 Views
- Last post by Spike
Tue Jun 05, 2012 5:59 pm
-
- Fast sin/cos
by mh » Tue Jun 05, 2012 4:51 pm
- 0 Replies
- 1974 Views
- Last post by mh
Tue Jun 05, 2012 4:51 pm
-
- FMod for Quake1 CD Playback(MP3)
by Rikku2000 » Mon May 28, 2012 6:04 pm
- 6 Replies
- 2951 Views
- Last post by leileilol
Tue Jun 05, 2012 3:16 pm
-
- Fast loading maps...
by Rikku2000 » Tue May 08, 2012 6:45 pm
- 0 Replies
- 2155 Views
- Last post by Rikku2000
Tue May 08, 2012 6:45 pm
-
- QMB style watershaders for non nvidia cards
by revelator » Sat Apr 21, 2012 9:04 pm
- 2 Replies
- 2030 Views
- Last post by revelator
Sun Apr 22, 2012 11:45 am
-
- PSP Tutorial: Add r_dithering (like DQuake)
by Baker » Fri Feb 24, 2012 4:45 am
- 0 Replies
- 2139 Views
- Last post by Baker
Fri Feb 24, 2012 4:45 am
-
- custom chasecam tutorial
by frag.machine » Sat Sep 20, 2008 4:33 pm
- 22 Replies
- 10919 Views
- Last post by Baker
Sat Feb 18, 2012 6:19 am
-
- Missing Model Support (Uber crappy)
by Baker » Wed Jun 01, 2011 6:36 am
- 10 Replies
- 3511 Views
- Last post by Ghost_Fang
Sat Feb 04, 2012 5:22 pm
-
- Simple Cusom Maplist
by Rikku2000 » Fri Jan 20, 2012 12:46 pm
- 7 Replies
- 2889 Views
- Last post by Rikku2000
Tue Jan 24, 2012 10:24 am
-
- [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
by Team Xlink » Mon Aug 10, 2009 3:00 am
- 38 Replies
- 20983 Views
- Last post by Baker
Mon Jan 23, 2012 4:24 pm
-
- Custom ambient sounds using cvars
by frag.machine » Sun Jan 08, 2012 3:34 am
- 4 Replies
- 2352 Views
- Last post by hogsy
Fri Jan 13, 2012 2:44 pm
-
- Another Engine Crasher...
by mh » Tue Dec 27, 2011 12:56 am
- 11 Replies
- 2932 Views
- Last post by revelator
Wed Dec 28, 2011 11:12 am
-
- Add Date and Time to Menu
by Rikku2000 » Sun Dec 25, 2011 12:32 pm
- 1 Replies
- 2438 Views
- Last post by toneddu2000
Sun Dec 25, 2011 7:11 pm
-
- RGB10 Lightmaps
by mh » Tue Sep 27, 2011 11:17 am
- 0 Replies
- 2116 Views
- Last post by mh
Tue Sep 27, 2011 11:17 am
-
- Neat trick with static entities and lighting
by mh » Wed Aug 31, 2011 9:39 pm
- 4 Replies
- 2186 Views
- Last post by ceriux
Thu Sep 01, 2011 2:53 am
-
- Extending the number of dynamic lights
by mh » Mon Aug 22, 2011 3:38 pm
- 3 Replies
- 2775 Views
- Last post by qbism
Wed Aug 24, 2011 3:26 am
-
- El-Cheapo Fullbrights
by mh » Sun Aug 14, 2011 9:13 pm
- 6 Replies
- 2499 Views
- Last post by mh
Mon Aug 22, 2011 11:08 pm
-
- ssqc sbar control (darkplaces, psp soon)
by Jukki » Sun Jul 17, 2011 6:20 pm
- 4 Replies
- 2304 Views
- Last post by behind_you
Wed Jul 20, 2011 7:19 am
-
- Skybox depthrange/farclip trick
by mh » Sat May 28, 2011 11:50 pm
- 7 Replies
- 2912 Views
- Last post by Tomaz
Thu Jul 14, 2011 10:02 am
-
- mac OS X work on a computer
by gnounc » Fri Jul 08, 2011 9:08 am
- 1 Replies
- 1678 Views
- Last post by r00k
Sat Jul 09, 2011 9:17 am
-
- pyramid design
by behind_you » Tue Jun 28, 2011 6:34 am
- 8 Replies
- 2761 Views
- Last post by daemonicky
Wed Jun 29, 2011 3:48 pm
-
- Cool trespasser walking physics.
by daemonicky » Tue Jun 21, 2011 1:50 pm
- 4 Replies
- 2177 Views
- Last post by mankrip
Fri Jun 24, 2011 1:37 am
-
- Cleaning up some code that newer worked.
by revelator » Thu Jun 02, 2011 1:04 pm
- 24 Replies
- 4100 Views
- Last post by mankrip
Fri Jun 24, 2011 12:46 am
-
- Player can grab ledge, hoists up, move on non-horizontal one
by daemonicky » Sat Apr 30, 2011 9:28 am
- 15 Replies
- 3811 Views
- Last post by daemonicky
Wed Jun 22, 2011 11:18 am
-
- [SharpQuake] - Compressed PK3 support
by ArchAngel » Fri Jun 10, 2011 1:12 am
- 5 Replies
- 1513 Views
- Last post by ArchAngel
Sun Jun 12, 2011 1:43 pm
-
- Jumping on Exploboxes
by mh » Fri Aug 14, 2009 12:18 am
- 16 Replies
- 4775 Views
- Last post by taniwha
Sun Jun 12, 2011 12:31 am
-
- Physics: Freeze all non-clients
by Baker » Tue Jun 07, 2011 5:25 pm
- 2 Replies
- 1754 Views
- Last post by ooppee
Fri Jun 10, 2011 6:40 am
-
- GLQuake Memory Saving
by mh » Tue Jun 15, 2010 10:03 pm
- 5 Replies
- 1808 Views
- Last post by mh
Wed Jun 08, 2011 11:48 pm
-
- height of a pyramid
by daemonicky » Thu Jun 02, 2011 10:15 am
- 6 Replies
- 1507 Views
- Last post by Spirit
Wed Jun 08, 2011 8:07 pm
-
- Loading External .Ent Files
by Baker » Wed Jun 01, 2011 7:43 pm
- 18 Replies
- 6018 Views
- Last post by mh
Tue Jun 07, 2011 9:41 pm
-
- Physics: Fix grenade bouncing down slopes
by Baker » Tue Jun 07, 2011 4:33 pm
- 2 Replies
- 1286 Views
- Last post by Baker
Tue Jun 07, 2011 8:13 pm
-
- Input Responsiveness
by mh » Tue Mar 22, 2011 11:46 pm
- 24 Replies
- 5068 Views
- Last post by mh
Thu May 26, 2011 10:55 am
-
- Framerate-independent physics
by mh » Sun May 15, 2011 10:54 pm
- 14 Replies
- 4072 Views
- Last post by r00k
Sun May 22, 2011 7:47 am
-
- Windows: Dual Monitor Support -monitor2 cmdline param
by Baker » Tue Apr 12, 2011 11:21 pm
- 1 Replies
- 1363 Views
- Last post by r00k
Thu Apr 21, 2011 4:08 am
-
- Pyramid of biomass
by kenderila » Wed Apr 20, 2011 6:42 am
- 1 Replies
- 1069 Views
- Last post by Stroggos
Wed Apr 20, 2011 8:14 am
-
- bsp editor - source code
by daemonicky » Sun Apr 17, 2011 11:33 am
- 4 Replies
- 1784 Views
- Last post by r00k
Wed Apr 20, 2011 4:11 am
-
- Extending Quake Limits - Part 2: efrags
by mh » Fri Jan 08, 2010 6:09 pm
- 7 Replies
- 2723 Views
- Last post by mh
Tue Apr 19, 2011 11:45 am
-
- MP3 Support
by Baker » Wed Nov 18, 2009 2:42 pm
- 46 Replies
- 14485 Views
- Last post by Baker
Tue Apr 12, 2011 8:51 pm
-
- LUA for the HUD?
by Downsider » Thu Apr 07, 2011 11:19 am
- 5 Replies
- 1784 Views
- Last post by frag.machine
Thu Apr 07, 2011 11:40 pm
-
- [GLQuake] More Improved Sky
by mh » Tue Feb 22, 2011 12:10 am
- 4 Replies
- 1729 Views
- Last post by mh
Wed Apr 06, 2011 7:44 pm
-
- snprintf for Windows MSVC
by Baker » Fri Apr 01, 2011 1:59 pm
- 2 Replies
- 1498 Views
- Last post by Baker
Fri Apr 01, 2011 4:15 pm
-
- Sys_DoubleTime () - Condensed Windows
by Baker » Fri Apr 01, 2011 1:49 pm
- 0 Replies
- 1357 Views
- Last post by Baker
Fri Apr 01, 2011 1:49 pm
-
- Session to Session Command History (Human Readable)
by Baker » Fri Jun 25, 2010 6:18 am
- 6 Replies
- 3332 Views
- Last post by Team Xlink
Fri Mar 25, 2011 12:16 am
-
- Adding CSQC Support To The Quake Engine
by Team Xlink » Thu Aug 27, 2009 11:49 pm
- 19 Replies
- 6281 Views
- Last post by mankrip
Tue Feb 22, 2011 1:23 am
-
- (GLQuake) Software Quake MDL Lighting
by mh » Sat Feb 19, 2011 2:46 pm
- 2 Replies
- 1238 Views
- Last post by Baker
Sat Feb 19, 2011 3:26 pm
-
- Complete QuakeSrc PSP Tutorial Compatibility Guide
by Team Xlink » Sun Jul 11, 2010 9:24 pm
- 12 Replies
- 3484 Views
- Last post by Mexicouger
Sun Feb 13, 2011 9:22 pm
-
- password in the mac os x
by shezana » Wed Feb 02, 2011 9:11 am
- 0 Replies
- 1378 Views
- Last post by shezana
Wed Feb 02, 2011 9:11 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum