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- Inventory middleware stuffs
by Chris » Sun Feb 17, 2008 10:03 pm
- 21 Replies
- 7609 Views
- Last post by Julius
Tue Jun 05, 2012 8:42 pm
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- 6 round burst fire
by ooppee » Thu Apr 05, 2012 2:43 am
- 15 Replies
- 2471 Views
- Last post by frag.machine
Tue Jun 05, 2012 2:15 am
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- DP .modelflags
by Cobalt » Fri Jun 01, 2012 2:05 am
- 7 Replies
- 1151 Views
- Last post by Cobalt
Tue Jun 05, 2012 12:18 am
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- button required for pickups/ammo/weapons in qc?
by drm_wayne » Tue May 29, 2012 11:27 am
- 10 Replies
- 1946 Views
- Last post by drm_wayne
Fri Jun 01, 2012 2:39 pm
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- Tutorial: Visible bboxes
by behind_you » Tue May 31, 2011 6:32 am
- 18 Replies
- 2908 Views
- Last post by Cobalt
Fri Jun 01, 2012 12:47 am
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- Quakec Clock
by toneddu2000 » Sat May 26, 2012 9:07 am
- 11 Replies
- 2082 Views
- Last post by Cobalt
Tue May 29, 2012 1:14 am
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- MultiDamage fix
by Orion » Mon Apr 23, 2012 6:43 pm
- 18 Replies
- 2475 Views
- Last post by Cobalt
Fri May 18, 2012 3:34 am
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- Winquake-friendly sqrt function.
by Orion » Sat Apr 14, 2012 6:23 pm
- 4 Replies
- 1093 Views
- Last post by qbism
Sat May 12, 2012 4:29 pm
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- Random Cd music
by Cobalt » Fri May 11, 2012 6:47 pm
- 0 Replies
- 949 Views
- Last post by Cobalt
Fri May 11, 2012 6:47 pm
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- Onground Calculation
by Cobalt » Wed May 09, 2012 6:16 pm
- 12 Replies
- 1404 Views
- Last post by frag.machine
Thu May 10, 2012 11:41 pm
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- Make Enemy Explode On Death
by Baker » Sun May 06, 2012 11:28 pm
- 14 Replies
- 1665 Views
- Last post by toneddu2000
Thu May 10, 2012 9:52 pm
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- scratch qc problems
by sniperz227 » Sat Apr 28, 2012 2:45 am
- 3 Replies
- 797 Views
- Last post by Cobalt
Thu May 10, 2012 5:23 pm
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- Looping sound that stays with player
by Baker » Mon May 07, 2012 7:02 am
- 14 Replies
- 1442 Views
- Last post by qbism
Wed May 09, 2012 4:59 pm
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- breakable glass
by sniperz227 » Sun May 06, 2012 6:26 pm
- 5 Replies
- 973 Views
- Last post by Baker
Wed May 09, 2012 12:08 am
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- Cl_Prydoncursor 2
by Alex » Fri May 04, 2012 3:35 pm
- 4 Replies
- 787 Views
- Last post by Alex
Sat May 05, 2012 2:28 pm
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- Centerprinting Amor Value
by r00k » Thu Apr 26, 2012 6:23 am
- 4 Replies
- 839 Views
- Last post by mh
Tue May 01, 2012 6:23 pm
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- code-crazy, frik file?
by ceriux » Sat Apr 21, 2012 4:15 am
- 10 Replies
- 1564 Views
- Last post by Nahuel
Wed Apr 25, 2012 9:51 pm
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- QuakeC compiler for mac?
by clejs » Sat Mar 31, 2012 7:04 pm
- 5 Replies
- 1392 Views
- Last post by goldenboy
Mon Apr 23, 2012 7:39 pm
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- Preventing ice-skating in player models (Darkplaces)
by JasonX » Fri Apr 13, 2012 1:57 am
- 3 Replies
- 1741 Views
- Last post by toneddu2000
Sat Apr 21, 2012 11:49 am
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- Classes in QuakeC
by JasonX » Fri Apr 13, 2012 2:20 am
- 2 Replies
- 750 Views
- Last post by JasonX
Fri Apr 13, 2012 3:05 am
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- Impulse trouble
by sniperz227 » Fri Apr 06, 2012 5:50 pm
- 1 Replies
- 633 Views
- Last post by Ghost_Fang
Fri Apr 06, 2012 10:51 pm
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- detecting the players current weapons and removing them?
by ceriux » Thu Mar 22, 2012 9:14 pm
- 4 Replies
- 934 Views
- Last post by r00k
Fri Mar 23, 2012 5:20 pm
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- easy mapper placed waypoints monster follow?
by ceriux » Thu Mar 15, 2012 3:52 am
- 7 Replies
- 1167 Views
- Last post by ceriux
Wed Mar 21, 2012 5:47 am
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- custom monster macros n stuff - crash?
by ceriux » Wed Mar 21, 2012 5:35 am
- 2 Replies
- 678 Views
- Last post by ceriux
Wed Mar 21, 2012 5:46 am
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- Team shirt colors
by Cobalt » Wed Mar 14, 2012 4:10 pm
- 9 Replies
- 1287 Views
- Last post by r00k
Mon Mar 19, 2012 10:09 pm
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- PFLAGS_CORONA use
by Nahuel » Tue Feb 14, 2012 3:23 pm
- 6 Replies
- 1033 Views
- Last post by Seven
Fri Mar 16, 2012 10:19 pm
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- I don't understand the whole server/client thing.
by Nash » Sun Nov 11, 2007 1:20 am
- 7 Replies
- 2201 Views
- Last post by Cobalt
Thu Mar 15, 2012 5:53 am
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- Menu.dat crash on startup fix?
by Ghost_Fang » Fri Mar 09, 2012 5:05 am
- 6 Replies
- 1001 Views
- Last post by Cobalt
Sat Mar 10, 2012 4:14 am
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- Player slots
by Cobalt » Mon Feb 27, 2012 3:18 pm
- 3 Replies
- 719 Views
- Last post by Cobalt
Thu Mar 08, 2012 6:08 pm
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- How do sprites work?
by DusterdooSmock » Tue Feb 28, 2012 9:01 pm
- 7 Replies
- 1214 Views
- Last post by Seven
Sun Mar 04, 2012 8:26 pm
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- Pseudo random monster spawning - Check spawn location.
by Ace12GA » Fri Mar 02, 2012 2:31 am
- 4 Replies
- 1048 Views
- Last post by Ace12GA
Fri Mar 02, 2012 3:59 am
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- Skins?
by redrum » Tue Feb 28, 2012 9:20 pm
- 4 Replies
- 813 Views
- Last post by Spike
Tue Feb 28, 2012 10:31 pm
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- MOTD / Centerprint
by Cobalt » Sat Feb 25, 2012 8:22 pm
- 7 Replies
- 1178 Views
- Last post by Cobalt
Mon Feb 27, 2012 12:38 am
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- NO_LERP in QuakeC
by Baker » Sat Feb 18, 2012 9:59 pm
- 15 Replies
- 2926 Views
- Last post by mh
Wed Feb 22, 2012 9:39 pm
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- removing body parts when shot
by thommoboy » Fri Feb 10, 2012 11:33 am
- 54 Replies
- 4532 Views
- Last post by Ghost_Fang
Tue Feb 21, 2012 3:18 am
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- creating ambient sounds
by thommoboy » Sat Feb 18, 2012 3:54 am
- 4 Replies
- 922 Views
- Last post by drm_wayne
Sat Feb 18, 2012 5:52 pm
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- findradius in CSQC?
by Ghost_Fang » Thu Feb 16, 2012 8:08 am
- 3 Replies
- 868 Views
- Last post by Ghost_Fang
Thu Feb 16, 2012 10:14 pm
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- Check spawn (utility)
by Cobalt » Mon Feb 13, 2012 4:53 pm
- 10 Replies
- 1166 Views
- Last post by Cobalt
Wed Feb 15, 2012 4:27 pm
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- .jump_flag?
by redrum » Mon Feb 13, 2012 3:33 pm
- 3 Replies
- 636 Views
- Last post by redrum
Tue Feb 14, 2012 3:31 am
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- DarkPlaces button support advantages?
by Baker » Mon Feb 13, 2012 4:32 am
- 2 Replies
- 584 Views
- Last post by Baker
Mon Feb 13, 2012 6:39 am
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- [request] mac version of fteqcc
by horrorporn » Thu Sep 30, 2010 8:53 am
- 6 Replies
- 1513 Views
- Last post by toneddu2000
Sun Feb 12, 2012 5:36 pm
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- DP_EF_NODEPTHTEST
by Ghost_Fang » Wed Feb 08, 2012 6:09 pm
- 20 Replies
- 2040 Views
- Last post by Ghost_Fang
Sun Feb 12, 2012 5:19 pm
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- Custom monster error
by thommoboy » Wed Feb 08, 2012 7:05 am
- 4 Replies
- 690 Views
- Last post by thommoboy
Sun Feb 12, 2012 2:35 am
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- Pickspawn
by Cobalt » Sat Feb 11, 2012 9:06 am
- 2 Replies
- 626 Views
- Last post by Cobalt
Sun Feb 12, 2012 2:04 am
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- clean minimalistic Quake C for schools
by daemonicky » Thu May 26, 2011 1:21 pm
- 19 Replies
- 3098 Views
- Last post by frag.machine
Sun Feb 05, 2012 10:44 pm
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- Adding new functions to frikbots?
by dr_mabuse » Sun Feb 05, 2012 1:41 am
- 4 Replies
- 838 Views
- Last post by dr_mabuse
Sun Feb 05, 2012 5:38 pm
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- Adquedit?
by redrum » Tue Jan 24, 2012 10:44 pm
- 20 Replies
- 1854 Views
- Last post by Error
Fri Feb 03, 2012 2:00 am
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- DPM, framegroups, and sounds.
by Ace12GA » Sun Jan 29, 2012 5:38 pm
- 3 Replies
- 748 Views
- Last post by ceriux
Wed Feb 01, 2012 4:34 am
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- Lights in Quake
by toneddu2000 » Sat Jan 28, 2012 2:42 pm
- 5 Replies
- 912 Views
- Last post by toneddu2000
Mon Jan 30, 2012 12:26 pm
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- Moving the player view - Weapon muzzle climb / recoil.
by Ace12GA » Sat Jan 28, 2012 12:20 am
- 2 Replies
- 719 Views
- Last post by Ghost_Fang
Sat Jan 28, 2012 4:06 am
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