Discuss Artificial Intelligence and Bot programming.
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- The AI of Doom (2016)
by frag.machine » Mon Aug 20, 2018 1:52 pm
- 2 Replies
- 2253 Views
- Last post by c0burn
Mon Sep 03, 2018 7:56 am
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- Getting Frikbots to ignore team-specific waypoints?
by Orion » Wed May 24, 2017 6:11 pm
- 2 Replies
- 1635 Views
- Last post by Orion
Wed May 24, 2017 9:09 pm
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- Frikbot swim up for air
by Cobalt » Sun Jul 12, 2015 5:57 pm
- 12 Replies
- 1924 Views
- Last post by Dr. Shadowborg
Fri Jul 17, 2015 8:06 pm
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- Frikbot Item desirability
by Lightning Hunter » Fri Feb 07, 2014 6:51 am
- 135 Replies
- 9817 Views
- Last post by Dr. Shadowborg
Mon Jul 13, 2015 7:07 pm
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- CantSee () Function
by Cobalt » Thu Jul 02, 2015 6:06 pm
- 4 Replies
- 883 Views
- Last post by Cobalt
Fri Jul 03, 2015 7:15 am
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- Frikbot RJ ?
by Cobalt » Sun Jun 28, 2015 5:24 pm
- 2 Replies
- 708 Views
- Last post by Cobalt
Mon Jun 29, 2015 3:19 am
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- CroTeam automates puzzle solving in Talos Principle
by scar3crow » Tue Nov 04, 2014 8:13 pm
- 1 Replies
- 1374 Views
- Last post by jitspoe
Tue Mar 03, 2015 3:49 am
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- The Dijkstra Project
by OneManClan » Sat Apr 12, 2014 1:17 am
- 23 Replies
- 3606 Views
- Last post by jitspoe
Thu Feb 26, 2015 11:03 pm
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- Monsters seeing thru liquids and/or glass
by frag.machine » Mon Feb 09, 2015 11:09 pm
- 1 Replies
- 730 Views
- Last post by Spike
Tue Feb 10, 2015 3:04 am
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- Frikbot bounces
by Cobalt » Sun Nov 30, 2014 5:49 am
- 11 Replies
- 1461 Views
- Last post by Cobalt
Sat Jan 17, 2015 3:18 pm
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- Getting Frikbot to shoot an entity
by CocoT » Thu Jul 05, 2007 10:06 pm
- 14 Replies
- 4955 Views
- Last post by r00k
Mon Aug 11, 2014 9:50 pm
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- AAS Files vs. Navmesh/Waypoints/etc.
by jitspoe » Tue Feb 11, 2014 5:15 am
- 20 Replies
- 3832 Views
- Last post by motorsep
Fri Jun 20, 2014 4:49 pm
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- Coding Frikbots to be scared of heights
by Lightning Hunter » Wed Mar 19, 2014 9:43 pm
- 22 Replies
- 3171 Views
- Last post by Cobalt
Thu May 15, 2014 7:11 pm
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- Make the enemy follow a point
by JasonX » Sat Sep 07, 2013 12:14 am
- 8 Replies
- 2164 Views
- Last post by frag.machine
Mon Sep 09, 2013 1:06 am
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- Quake III Arena's bots finding peace: is this true?
by mankrip » Thu Jul 04, 2013 4:23 pm
- 4 Replies
- 1565 Views
- Last post by leileilol
Thu Aug 08, 2013 6:09 pm
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- Sleeping enemies
by mofu23 » Tue Jun 04, 2013 10:21 pm
- 4 Replies
- 2371 Views
- Last post by metlslime
Thu Aug 01, 2013 2:29 am
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- Any New Bots?
by Junrall » Tue Jun 11, 2013 5:38 am
- 5 Replies
- 2171 Views
- Last post by qbism
Tue Jun 11, 2013 4:23 pm
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- OpenKatana AI
by hogsy » Thu Sep 27, 2012 12:54 am
- 8 Replies
- 7391 Views
- Last post by hogsy
Sat Feb 16, 2013 2:11 am
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- Looking for AI programmer for Steel Storm 2
by motorsep » Mon Sep 24, 2012 5:51 pm
- 0 Replies
- 2328 Views
- Last post by motorsep
Mon Sep 24, 2012 5:51 pm
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- Draw direct path from AI to target?
by Mexicouger » Mon Aug 13, 2012 1:22 am
- 2 Replies
- 2558 Views
- Last post by Mexicouger
Mon Aug 13, 2012 6:53 am
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- Animation driven AI (QuakeC) with IQM - how?
by motorsep » Sat Mar 24, 2012 4:50 am
- 21 Replies
- 6461 Views
- Last post by motorsep
Sat Jun 16, 2012 3:28 pm
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- Pedestrians and Patrons
by Blackstar1000 » Mon Jul 25, 2011 3:16 am
- 5 Replies
- 4121 Views
- Last post by Alex
Wed Apr 11, 2012 3:52 pm
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- simple pac man game
by toneddu2000 » Wed Aug 24, 2011 2:01 pm
- 17 Replies
- 5583 Views
- Last post by toneddu2000
Thu Feb 23, 2012 6:58 pm
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- Movetogoal and walkmove
by Cobalt » Sun Sep 11, 2011 8:12 pm
- 10 Replies
- 3742 Views
- Last post by Cobalt
Thu Feb 02, 2012 3:30 am
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- The Definitive Frikbot Waypack Version 2
by Lightning Hunter » Wed May 25, 2011 4:16 am
- 1 Replies
- 2493 Views
- Last post by qbism
Wed Dec 07, 2011 5:57 pm
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- Bots, the pros and cons, what are they for you?
by Electro » Mon Aug 01, 2011 12:15 am
- 20 Replies
- 7326 Views
- Last post by Lightning Hunter
Wed Dec 07, 2011 6:51 am
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- QC Clean. Individual AI scripts
by Blackstar1000 » Sat Dec 03, 2011 7:09 pm
- 5 Replies
- 2985 Views
- Last post by Blackstar1000
Mon Dec 05, 2011 4:16 am
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- How do Waypoints work?
by Mexicouger » Tue Nov 02, 2010 1:02 am
- 12 Replies
- 4993 Views
- Last post by daemonicky
Wed Aug 24, 2011 1:12 pm
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- Adding to Frikbot
by Ghost_Fang » Sat Aug 20, 2011 3:39 am
- 0 Replies
- 2204 Views
- Last post by Ghost_Fang
Sat Aug 20, 2011 3:39 am
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- Visualisations of planned paths in games
by daemonicky » Mon Aug 01, 2011 3:32 pm
- 1 Replies
- 2178 Views
- Last post by qbism
Fri Aug 05, 2011 2:04 am
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- Funniest AI You played against in FPS
by daemonicky » Thu Aug 04, 2011 12:25 pm
- 3 Replies
- 2364 Views
- Last post by frag.machine
Fri Aug 05, 2011 12:42 am
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- Kingpin AI
by daemonicky » Mon Aug 01, 2011 9:20 am
- 0 Replies
- 2156 Views
- Last post by daemonicky
Mon Aug 01, 2011 9:20 am
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- My Quake engine enhancements
by TheHyperborian » Sat Jul 23, 2011 12:45 am
- 22 Replies
- 7084 Views
- Last post by frag.machine
Thu Jul 28, 2011 3:30 am
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- Bot Spawn Points In Maps
by Team Xlink » Thu Nov 19, 2009 1:57 am
- 3 Replies
- 3408 Views
- Last post by Team Xlink
Wed Jul 27, 2011 5:55 am
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- Rebuilding Singleplayer AI
by behind_you » Mon Jun 20, 2011 8:29 am
- 11 Replies
- 4051 Views
- Last post by TheHyperborian
Sat Jul 23, 2011 1:19 am
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- Detecting if the player is running away from his enemy?
by DusterdooSmock » Tue Jun 21, 2011 6:10 pm
- 12 Replies
- 4081 Views
- Last post by daemonicky
Tue Jun 28, 2011 9:43 pm
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- I want to test swarm-like behaviour in Quake some day ...
by daemonicky » Thu May 05, 2011 11:43 pm
- 3 Replies
- 2859 Views
- Last post by tZork
Tue Jun 21, 2011 9:12 pm
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- Collision bugs?
by blubswillrule » Sat Jun 11, 2011 12:00 am
- 3 Replies
- 2598 Views
- Last post by blubswillrule
Mon Jun 13, 2011 12:34 am
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- Questions about Quake bots
by daemonicky » Tue Jun 07, 2011 2:32 pm
- 8 Replies
- 3559 Views
- Last post by frag.machine
Sat Jun 11, 2011 3:41 pm
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- Complete list of Quake bots
by Chip » Tue May 31, 2011 12:50 pm
- 11 Replies
- 4549 Views
- Last post by Team Xlink
Sun Jun 05, 2011 11:19 pm
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- Pacman AI - Google Talk
by daemonicky » Wed Jun 01, 2011 11:59 am
- 3 Replies
- 2834 Views
- Last post by Nahuel
Wed Jun 01, 2011 5:18 pm
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- Your interesting AI Glitches
by daemonicky » Thu May 19, 2011 2:37 pm
- 0 Replies
- 2303 Views
- Last post by daemonicky
Thu May 19, 2011 2:37 pm
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- Thief 2 Metal Age AI / source code
by daemonicky » Tue May 17, 2011 8:41 pm
- 0 Replies
- 2354 Views
- Last post by daemonicky
Tue May 17, 2011 8:41 pm
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- Runaway loop error annoyance...
by blubswillrule » Sun May 08, 2011 9:42 pm
- 12 Replies
- 4215 Views
- Last post by Jukki
Tue May 17, 2011 2:45 pm
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- Quake AI diagrams
by daemonicky » Thu May 12, 2011 10:30 pm
- 4 Replies
- 5068 Views
- Last post by Lardarse
Sat May 14, 2011 2:59 am
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- Wolf, Doom, Quake, Half Life and FEAR AI cheatsheet
by daemonicky » Fri May 13, 2011 1:04 pm
- 0 Replies
- 3131 Views
- Last post by daemonicky
Fri May 13, 2011 1:04 pm
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- Life-Like AI vs Good AI
by Team Xlink » Fri Sep 03, 2010 8:23 pm
- 27 Replies
- 9361 Views
- Last post by behind_you
Sat May 07, 2011 8:17 am
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- Entity List?
by blubswillrule » Tue Jan 25, 2011 6:30 am
- 13 Replies
- 4874 Views
- Last post by blubswillrule
Wed May 04, 2011 6:13 am
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- Engine bots
by leileilol » Mon Feb 21, 2011 4:22 am
- 9 Replies
- 4400 Views
- Last post by GiffE
Wed Feb 23, 2011 3:46 pm
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- Opinions on the Tutor Bot?
by DusterdooSmock » Tue Nov 02, 2010 10:40 pm
- 1 Replies
- 2593 Views
- Last post by Team Xlink
Tue Nov 02, 2010 11:04 pm
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