Discuss the construction of maps and the tools to create maps for 3D games.
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- Simple Map Request: Hollow room.
by Error » Wed Sep 22, 2010 7:26 am
- 2 Replies
- 1198 Views
- Last post by Error
Wed Sep 22, 2010 6:34 pm
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- far cry 1 water
by razvanab » Fri Sep 17, 2010 9:27 pm
- 1 Replies
- 1230 Views
- Last post by leileilol
Fri Sep 17, 2010 9:41 pm
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- Marksurfaces advice please
by ajay » Wed Sep 08, 2010 10:47 am
- 15 Replies
- 3372 Views
- Last post by mh
Fri Sep 10, 2010 1:30 am
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- .map build process
by dreadlorde » Mon Aug 23, 2010 4:44 pm
- 17 Replies
- 3775 Views
- Last post by dreadlorde
Sun Aug 29, 2010 8:54 pm
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- Ambient Lighting
by Handshakes » Wed Aug 18, 2010 6:16 pm
- 4 Replies
- 2078 Views
- Last post by Spirit
Wed Aug 18, 2010 9:43 pm
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- Worldcraft Woes
by Handshakes » Fri Jul 23, 2010 4:26 pm
- 7 Replies
- 1911 Views
- Last post by Baker
Wed Jul 28, 2010 11:23 pm
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- Dynamic lighting in DP
by Chip » Sun Jul 11, 2010 2:14 pm
- 5 Replies
- 1655 Views
- Last post by Chip
Mon Jul 12, 2010 3:45 pm
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- Music
by Tom-5- » Wed Jul 07, 2010 9:38 am
- 11 Replies
- 2142 Views
- Last post by Tom-5-
Sun Jul 11, 2010 1:12 am
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- Half Life maps all black
by Ghost_Fang » Fri Jul 02, 2010 7:38 am
- 33 Replies
- 5790 Views
- Last post by Downsider
Tue Jul 06, 2010 4:06 am
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- Quake 1 player height in Hammer units
by JasonX » Tue Jun 22, 2010 11:16 pm
- 13 Replies
- 3427 Views
- Last post by Sajt
Sun Jun 27, 2010 9:14 pm
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- How far does vis see?
by Mexicouger » Wed Jun 16, 2010 2:31 am
- 9 Replies
- 2164 Views
- Last post by Mexicouger
Wed Jun 16, 2010 7:56 pm
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- WAD to HLWAD?
by ThePlasticBling » Tue Jun 15, 2010 9:49 pm
- 7 Replies
- 2515 Views
- Last post by ThePlasticBling
Wed Jun 16, 2010 1:18 am
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- Skybox in Makaqu (tochris too)
by JasonX » Thu May 27, 2010 1:57 pm
- 10 Replies
- 2384 Views
- Last post by mankrip
Mon Jun 14, 2010 6:33 am
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- Holes!
by Mathuzzz » Thu Jun 10, 2010 7:16 am
- 7 Replies
- 1688 Views
- Last post by mh
Sun Jun 13, 2010 10:41 am
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- Realtime light editor?
by Downsider » Fri Jun 11, 2010 12:36 am
- 3 Replies
- 1338 Views
- Last post by Urre
Fri Jun 11, 2010 11:19 am
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- Hull 0 vs. Hull 1 vs. Hull 2
by Baker » Fri Jun 11, 2010 4:02 am
- 2 Replies
- 1086 Views
- Last post by Baker
Fri Jun 11, 2010 6:31 am
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- Weapon models don´t show up in Nehahra
by Mathuzzz » Sun May 09, 2010 4:08 pm
- 0 Replies
- 1073 Views
- Last post by Mathuzzz
Sun May 09, 2010 4:08 pm
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- event_lightning
by ajay » Thu May 06, 2010 8:00 pm
- 12 Replies
- 2349 Views
- Last post by ajay
Sat May 08, 2010 3:57 pm
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- id map source release
by ajay » Thu May 06, 2010 12:39 pm
- 3 Replies
- 1887 Views
- Last post by ajay
Thu May 06, 2010 1:43 pm
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- How to create rotating doors?
by Nash » Sun Oct 28, 2007 10:27 am
- 70 Replies
- 26446 Views
- Last post by Urre
Tue Apr 27, 2010 8:39 am
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- Half-Life BSP - Transparent Brush that only blocks players.
by Team Xlink » Fri Apr 23, 2010 9:44 pm
- 9 Replies
- 2625 Views
- Last post by Eluan
Sat Apr 24, 2010 5:37 pm
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- Mapping Ideas
by Team Xlink » Tue Apr 20, 2010 1:33 am
- 3 Replies
- 1343 Views
- Last post by Irritant
Wed Apr 21, 2010 2:33 am
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- Mapping With Randomness
by Lardarse » Sat Apr 10, 2010 11:50 pm
- 3 Replies
- 1200 Views
- Last post by Wazat
Sun Apr 11, 2010 5:28 am
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- Oblige
by leileilol » Fri Apr 09, 2010 2:28 am
- 7 Replies
- 1993 Views
- Last post by r00k
Sat Apr 10, 2010 4:40 am
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- Compiling HL Maps
by JasonX » Wed Apr 07, 2010 12:59 pm
- 5 Replies
- 1657 Views
- Last post by Scrama
Sat Apr 10, 2010 2:44 am
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- Best BSP Type
by Team Xlink » Tue Apr 06, 2010 11:28 pm
- 20 Replies
- 4082 Views
- Last post by Scrama
Fri Apr 09, 2010 4:21 am
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- Curves, textures etc
by ajay » Tue Apr 06, 2010 2:01 pm
- 11 Replies
- 2298 Views
- Last post by Lardarse
Thu Apr 08, 2010 12:20 am
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- More mapping questions
by JasonX » Tue Mar 30, 2010 3:18 pm
- 2 Replies
- 1164 Views
- Last post by JasonX
Tue Mar 30, 2010 4:41 pm
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- Random level picking
by JasonX » Thu Mar 25, 2010 4:10 pm
- 5 Replies
- 1423 Views
- Last post by Lardarse
Sun Mar 28, 2010 10:43 pm
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- bsp models
by ceriux » Fri Feb 19, 2010 10:19 pm
- 6 Replies
- 1811 Views
- Last post by frag.machine
Sat Mar 13, 2010 11:34 pm
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- [noob question] How to make .ent files?
by Orion » Sat Feb 27, 2010 12:52 pm
- 2 Replies
- 1479 Views
- Last post by Wazat
Sat Feb 27, 2010 11:12 pm
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- Random Maze
by JasonX » Tue Jan 19, 2010 4:00 pm
- 4 Replies
- 1429 Views
- Last post by qbism
Sat Feb 27, 2010 2:30 am
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- gdmx maps (GPL id1 dm1 thru dm6)
by Baker » Fri Feb 26, 2010 6:00 am
- 1 Replies
- 1759 Views
- Last post by Chip
Fri Feb 26, 2010 10:26 pm
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- Quake Mapping "Igor gopher brains ..."
by Baker » Fri Feb 26, 2010 10:33 am
- 0 Replies
- 1173 Views
- Last post by Baker
Fri Feb 26, 2010 10:33 am
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- Best Toolset
by JasonX » Mon Jan 18, 2010 7:33 pm
- 35 Replies
- 6748 Views
- Last post by xaGe
Fri Feb 26, 2010 7:33 am
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- .fgd, .def file preservation
by Baker » Thu Feb 25, 2010 9:39 pm
- 8 Replies
- 2364 Views
- Last post by Baker
Fri Feb 26, 2010 3:21 am
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- Worldcraft Keyboard Shortcuts
by Baker » Tue Feb 23, 2010 7:16 am
- 8 Replies
- 2349 Views
- Last post by Baker
Wed Feb 24, 2010 7:41 pm
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- Falling: What is max Quake feet without damage?
by Baker » Wed Feb 17, 2010 10:15 am
- 6 Replies
- 1577 Views
- Last post by negke
Wed Feb 17, 2010 7:56 pm
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- nodraw texture?
by gastrop0d » Mon Feb 15, 2010 5:54 am
- 4 Replies
- 1519 Views
- Last post by gastrop0d
Wed Feb 17, 2010 2:33 am
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- Triggering multiple targets?
by Baker » Thu Feb 11, 2010 12:43 pm
- 2 Replies
- 1087 Views
- Last post by xaGe
Fri Feb 12, 2010 5:32 pm
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- Monster drop weapon and/or key
by Baker » Thu Feb 11, 2010 1:53 pm
- 5 Replies
- 1454 Views
- Last post by Baker
Thu Feb 11, 2010 11:52 pm
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- Inside3d's Quake Mapping Tips & Tricks
by Team Xlink » Thu Feb 04, 2010 10:21 pm
- 5 Replies
- 1537 Views
- Last post by Chip
Fri Feb 05, 2010 9:15 pm
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- Lost Maps
by leileilol » Wed Jan 13, 2010 6:00 am
- 6 Replies
- 1634 Views
- Last post by Chip
Sat Jan 16, 2010 11:30 pm
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- wip map.
by ceriux » Mon Dec 28, 2009 8:48 pm
- 2 Replies
- 1024 Views
- Last post by ceriux
Fri Jan 15, 2010 7:47 am
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- GTKRadiant 1.5 + darkplaces
by Protocol01 » Thu Dec 24, 2009 6:47 pm
- 2 Replies
- 1530 Views
- Last post by goldenboy
Tue Dec 29, 2009 7:54 pm
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- developer textures.
by ceriux » Fri Dec 18, 2009 7:48 pm
- 1 Replies
- 1029 Views
- Last post by MeTcHsteekle
Fri Dec 18, 2009 8:07 pm
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- Make maps only run in a certain engine?
by Team Xlink » Sun Dec 13, 2009 11:42 pm
- 7 Replies
- 1726 Views
- Last post by r00k
Mon Dec 14, 2009 6:38 pm
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- Lifts & Trains
by Team Xlink » Thu Dec 03, 2009 2:59 am
- 7 Replies
- 1960 Views
- Last post by Dr. Shadowborg
Fri Dec 04, 2009 3:58 am
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- Killable (with conventional weapons) Chthon Tutorial
by FrikaC » Mon Aug 14, 2006 6:01 am
- 14 Replies
- 9825 Views
- Last post by FrikaC
Thu Nov 19, 2009 7:31 pm
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- Best Map Compile Utilities
by Team Xlink » Sun Nov 01, 2009 5:12 pm
- 10 Replies
- 2372 Views
- Last post by goldenboy
Mon Nov 09, 2009 11:35 am
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