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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby toneddu2000 » Sun Dec 16, 2018 9:36 am

the 19th of December, my first commercial game, Meadow Fun!! will be released on Steam. Of course, proudly made with FTE :biggrin:
A HUGE thanks go to Spike for his great great help and to to have listen to all my whinings! :lol:
And of course a big thank you to all the InsideQc(3d) folks that helped me and that just started an interesting discussion, like revelator, frag.machine, Baker, Nahuel...





It has been designed as a game for kids, but, on Hard Mode could be a quick fun even for grown-up men!
Ideal as game played in family. Mouse (automatic and manual), keyboard, gamepad, and Steam Controller supported.
Only for Windows



- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Barnes » Mon Dec 17, 2018 3:28 pm

very nicest shots)
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Re: What are you working on?

Postby toneddu2000 » Mon Dec 17, 2018 4:07 pm

Thank you Barnes! In the Steam page there's also a video that shows gameplay
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby frag.machine » Mon Dec 17, 2018 7:55 pm

Congratulations! It looks great, you have a good reason to be proud of your work. :biggrin:
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby toneddu2000 » Mon Dec 17, 2018 8:28 pm

thank you frag.machine! Actually the pride was about using the FTEQW game engine! :lol: But, I must say, I tried to do my best! And, considering I had to do all by myself, I'm quite happy how it came out! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Nahuel » Tue Dec 18, 2018 5:42 pm

toneddu2000
awesome screenshots!!
art looks amazing, it's hard to know it's FTE (I would have said it was Unity or Godot)
Excellent!
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby toneddu2000 » Tue Dec 18, 2018 7:05 pm

Thank you Nahuel!! That really means a lot! :biggrin:
I owe you a lot, because the first help I received on this forum (well, actually it was inside3d but whatever) it was yours(something about read a Quake entity in map iirc)! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby revelator » Wed Dec 19, 2018 9:26 am

Looks great m8 :) good work.
Productivity is a state of mind.
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Re: What are you working on?

Postby toneddu2000 » Wed Dec 19, 2018 9:39 am

Thanks revelator! Appreciated! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby pitchatan » Sun Dec 23, 2018 12:08 pm

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Re: What are you working on?

Postby toneddu2000 » Sun Dec 23, 2018 12:33 pm

Wow, very very interesting stuff, pitchatan! The interpolation demo is very interesting to me, since I never dived into FTE net code. Will it be relased as open source one day?

regarding Cake Quampions:
just to be clear: are you using Quake Champions map in FTE? Because if it so, it's INCREDIBLE!!
I'd really merge your work with mine for , I'm pretty sure it could be a good mixture! :biggrin:

Merry Christmas to you and thanks for the great videos as gift! :biggrin:
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Mon Dec 24, 2018 6:37 pm

Very cool toneddu2000, congrats on getting the game done!

pitcahtan: cool stuff as always, any plans for what to do next?
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Re: What are you working on?

Postby JasonX » Wed Dec 26, 2018 7:29 pm

pitchatan, I never knew that FTE was capable to netcode this good. Is this your own work, in QC, or was it built into the engine? That's impressive!
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Re: What are you working on?

Postby frag.machine » Thu Dec 27, 2018 4:49 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Barnes » Sun Jan 20, 2019 3:19 pm

redraw fonts
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