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InsideQC Forums • View topic - Introduction Thread

Introduction Thread

Discuss anything not covered by any of the other categories.

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Re: Introduction Thread

Postby OmegaPhlare » Tue May 22, 2012 7:01 pm

Hey everyone, I'm omegaphlare, or just omega. It used to be judicatoromega a long time ago. It's so long, I just wanted to have a handle that is unique among multiple websites. I'm still thinking of changing my handle one last time and not caring if it's unique. Obviously I am in this phase of my life:

Born in 87, I'm 24 as of the time of this writing. I was too young to have seriously played Doom and Quake, but I got in on Quake 3 Arena: no broadband connection though. Always loved community content, but I didn't have the know-how to contribute. I got really interested in what people were doing with Quake 1 which has a really great singleplayer. During Quake Expo 2003, there was joking mention on the #qexpo chat about people creating booths just to review other booths. I took the idea seriously and tried to post some additional screenshots and descriptions of mods. All I could remember now was the excellent Lunkin's Journey from ajay. I guess it was 9 years ago, I was immature and overly critical in my "review". I think I offended the guy and I'm very sorry that I did, because that mod was actually really awesome. Highly recommended:

At some point, I was talking with someone on #quakec or #qc, and they told me I could go to college to learn programming. I can't remember who told me though. I was 17 or 18 at the time and might have taken that path anyways, but I still consider it a good life changing influence. I've been coding ever since junior college (6 years), and I graduated with a BA in Computer Science in December 2011.

I could already learn QuakeC and start making some Quake game/engine mods. But I have unfinished business with the last game I made at university. My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing and I am unhappy with all the hacked together code and corner cutting. It takes 30 seconds to load the first level when it should take less than 3. Since I'm rewriting my game's engine, I'm looking at the Quake source for ideas, especially for adding networked multiplayer.

All that said. I am here to gain wisdom, knowledge, and insight from other people discussing issues in game and engine programming. I will be trying to participate and give solutions when I know well about the issues myself.
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Re: Introduction Thread

Postby toneddu2000 » Thu May 24, 2012 7:33 am

- my first commercial game, made with FTEQW game engine
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Re: Introduction Thread

Postby OmegaPhlare » Thu May 24, 2012 11:02 pm

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Re: Introduction Thread

Postby frag.machine » Fri May 25, 2012 2:28 am

Hello OmegaPhlare! Welcome aboard.

Watched your video, it's really impressive. Congrats to you and your team!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Introduction Thread

Postby Supa » Wed Aug 29, 2012 4:59 am

I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)
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Re: Introduction Thread

Postby qbism » Thu Aug 30, 2012 3:51 am

As you see the board is speechless. It's one thing to actually meet other Quake-ers IRL, maybe play some LAN, but this... Dang, best wishes to you both.
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Re: Introduction Thread

Postby hogsy » Thu Aug 30, 2012 12:50 pm

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Re: Introduction Thread

Postby Chip » Thu Aug 30, 2012 1:10 pm





Fear not the dark, but what the dark hides.
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Re: Introduction Thread

Postby Seven » Thu Aug 30, 2012 1:34 pm

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Re: Introduction Thread

Postby revelator » Thu Aug 30, 2012 2:48 pm

Congratz peeps :) allready got a hint on #qc though i was not sure.
Productivity is a state of mind.
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Re: Introduction Thread

Postby toneddu2000 » Thu Aug 30, 2012 7:50 pm

Congrats people! Best wishes!
- my first commercial game, made with FTEQW game engine
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Re: Introduction Thread

Postby frag.machine » Thu Aug 30, 2012 10:43 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Introduction Thread

Postby Baker » Thu Aug 30, 2012 11:58 pm

I think that's funny (*) and sweet at the same time :D

* in a Hitchhiker's Guide to the Galaxy improbability drive "calculation complete" way ... which either someone knows what I refer to or not. Explaining it would be pointless.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: Introduction Thread

Postby Supa » Fri Aug 31, 2012 1:44 am

Thank you all for the well wishes. :)
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Re: Introduction Thread

Postby JD420 » Wed Jun 05, 2013 4:11 am

HI i am JD this is the first time i have been able to log in to inside3d. i have zero code skill so i do not think i will be posting much hear but i enjoy reading about all the things you guys are doing and trying to understand it all. if you ever want to get in touch with me you can always find me making an ass of my self over at quakeone.com

NOW STOP READING THIS AND GET BACK TO MAKING MORE GAMES I LOVE TO PLAY!!!!

PS don't forget to fix your nail code! that shit drives me nuts as a player :lol:
if you need help doing this feel free to ask and i will tell you everything seven told me to do :D
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