by OmegaPhlare » Tue May 22, 2012 7:01 pm
Hey everyone, I'm omegaphlare, or just omega. It used to be judicatoromega a long time ago. It's so long, I just wanted to have a handle that is unique among multiple websites. I'm still thinking of changing my handle one last time and not caring if it's unique. Obviously I am in this phase of my life:
Born in 87, I'm 24 as of the time of this writing. I was too young to have seriously played Doom and Quake, but I got in on Quake 3 Arena: no broadband connection though. Always loved community content, but I didn't have the know-how to contribute. I got really interested in what people were doing with Quake 1 which has a really great singleplayer. During Quake Expo 2003, there was joking mention on the #qexpo chat about people creating booths just to review other booths. I took the idea seriously and tried to post some additional screenshots and descriptions of mods. All I could remember now was the excellent Lunkin's Journey from ajay. I guess it was 9 years ago, I was immature and overly critical in my "review". I think I offended the guy and I'm very sorry that I did, because that mod was actually really awesome. Highly recommended:
At some point, I was talking with someone on #quakec or #qc, and they told me I could go to college to learn programming. I can't remember who told me though. I was 17 or 18 at the time and might have taken that path anyways, but I still consider it a good life changing influence. I've been coding ever since junior college (6 years), and I graduated with a BA in Computer Science in December 2011.
I could already learn QuakeC and start making some Quake game/engine mods. But I have unfinished business with the last game I made at university. My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing and I am unhappy with all the hacked together code and corner cutting. It takes 30 seconds to load the first level when it should take less than 3. Since I'm rewriting my game's engine, I'm looking at the Quake source for ideas, especially for adding networked multiplayer.
All that said. I am here to gain wisdom, knowledge, and insight from other people discussing issues in game and engine programming. I will be trying to participate and give solutions when I know well about the issues myself.