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InsideQC Forums • View topic - Additional Quake Player Animations?

Additional Quake Player Animations?

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Postby ajay » Wed Dec 24, 2008 2:41 pm

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Postby MeTcHsteekle » Wed Dec 24, 2008 2:55 pm

bah
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Postby SamUK » Wed Dec 24, 2008 3:15 pm

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Postby scar3crow » Wed Dec 24, 2008 5:10 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby SamUK » Wed Dec 24, 2008 7:25 pm

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Postby Lardarse » Thu Dec 25, 2008 4:25 pm

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Postby scar3crow » Thu Dec 25, 2008 6:30 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MeTcHsteekle » Thu Dec 25, 2008 8:59 pm

bah
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Postby Urre » Thu Dec 25, 2008 9:34 pm

I was once a Quake modder
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Postby SamUK » Thu Dec 25, 2008 9:34 pm

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Postby Electro » Mon Mar 23, 2009 12:09 am

Image

Not forgotten ;)

Now that the modeling/texturing is out of the way (I'm bored with it).. I can begin on the rig. Or rather... making the random techy gun thing that isn't actually any of the guns in-game.. sigh.

There will be no multi-part md3 version. This will come in md3 as all the animations baked in q1 style (completely rubbish, good luck blending anything), but it'll serve hopefully as a decent replacement for the existing quake guy model.

The other flavour will be the model with a proper skeleton. Allowing for blending between animations and all that fancy stuff like running and firing at the same time (*GASP*). Hopefully Spike will be happy with this. He's the one that requested this model in the first place. So if you hate it, it's his fault. :)
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby MauveBib » Mon Mar 23, 2009 12:17 am

Lookin' awesome.
Apathy Now!
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Postby xaGe » Mon Mar 23, 2009 12:40 am

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Postby Urre » Mon Mar 23, 2009 2:01 pm

His grinning expression is totally Ace
I was once a Quake modder
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Postby Electro » Tue Mar 24, 2009 3:30 am

Urre: he's pissed he had to appear in quake3 with slowed down gameplay and lack of shamblers.

Ok here's "the gun". What gun is it? Who knows. It's a rather generic bleh design, so I've tried to stick faithful to that.

Image

It's on a seperate 512x512 texture by its lonesome, so that when people use vwep (with my other guns hopefully! - once they're done) It just won't need to be included at all. Maybe someone could turn it into a plasma gun or something though, that's probably what it most closely resembles for me.
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