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InsideQC Forums • View topic - Additional Quake Player Animations?

Additional Quake Player Animations?

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Postby scar3crow » Tue Mar 24, 2009 3:59 am

Definitely a plasma gun, though it could also be for a ridiculous shotgun, or a hyper-sonic high yield rocket launcher (the sort that would stab right through a shambler and keep on going - maybe reach deep into shub, and explode her from the inside, severing her in half...).

This is all good stuff, I hope this sets a standard for Quake model remakes, as it actually feels like Quake to me - you didn't "reinterpret" any of it with the excuse of a low poly base, but rather, just made the Quake guy again.

Now if only we could get some drama shots of him in various poses with different guns in maps with some rtlights going on....
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Electro » Tue Mar 24, 2009 9:32 pm

Benjamin Darling


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Postby MeTcHsteekle » Tue Mar 24, 2009 9:45 pm

bah
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Postby ceriux » Wed Mar 25, 2009 2:07 am

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Postby Urre » Wed Mar 25, 2009 7:26 am

I was once a Quake modder
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Postby Electro » Wed Mar 25, 2009 11:25 am

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Postby r00k » Wed Mar 25, 2009 3:59 pm

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Postby Jay Dolan » Fri Mar 27, 2009 12:10 am

I'm really pleased to hear that you'll be including the Quake2 frame sequences. This guy will absolutely be making an appearance as the default model in . Truly awesome work, and I commend you on making it available to the entire community.
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Postby Electro » Wed Apr 15, 2009 12:14 am

Jay Dolan: hah yep cool :)

r00k: hopefully it works easily, yep! :P

Here's a small update, sorry for the lack of updates been busy with moving house and working a heap on pro-x for an upcoming clan arena tournament.

My guy is slightly taller than the original because he's not rigged (and thus not posed with bent knees etc) yet.

Image
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Postby scar3crow » Wed Apr 15, 2009 1:27 am

All this shows is that the original Quake Guy has no respect for authority! Look at that posture, hes not at attention at all!

Conveniently this lack of respect for authority is why he was late for work one morning, and thus wasn't Gruntified by Shub, and thus survived. Therefore, your Quake Guy will die a sudden and violent death followed up by Shub-possession!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MeTcHsteekle » Wed Apr 15, 2009 1:55 am

quoth the scar3crow; "nevermore"
bah
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Postby Jay Dolan » Thu Dec 10, 2009 9:42 pm

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Postby Electro » Sun Dec 05, 2010 5:52 am

*dusts off ancient thread*

Image

Here's a quick "update" (I setup a dx9 shader and took realtime viewport pics, not a render this time around)

I wasn't going to finish this, because my life is so hectic I don't have the time to justify working on it. That is, until Mr. Jay Dolan came along (of ) to offer me some money to work on finishing it up, rigging and animation.

For his purposes he only needs the Quake2 animation set, minus death animations. So that's what I'll be doing! He intends to include it with the Q2W release, which is GPL.

I've done some quick tests, and even with md3, the precision is garbage. So it'll most likely be implemented with IQM in Q2W or some kind of skeletal format. The amount of data and precision loss etc. is just simply no good using any of the vertex animation based formats.

It's up to Jay as to whether or not I include the .dae collada file or not. That'd let other people come along and do additional animations. Truth be told though, unless that exports all the handles and additional things like IK setup etc., it's just going to be painful to work with. We'll see what happens.

In all honestly, I don't remember the model being as bad when I was slapping it together at the time, but opening it recently I'm kind of embarrassed with the quality of it, and could do much better these days. Kind of a sad, disappointing truth, but I really do NOT have the means to justify the time to make it all over like I'd very much love to (along with all quake models for that matter).

I guess all I can hope for is that others aren't as disappointed when they ultimately get to see it in-game.
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Postby frag.machine » Sun Dec 05, 2010 1:24 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Sajt » Sun Dec 05, 2010 2:52 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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