*dusts off ancient thread*
Here's a quick "update" (I setup a dx9 shader and took realtime viewport pics, not a render this time around)
I wasn't going to finish this, because my life is so hectic I don't have the time to justify working on it. That is, until Mr. Jay Dolan came along (of ) to offer me some money to work on finishing it up, rigging and animation.
For his purposes he only needs the Quake2 animation set, minus death animations. So that's what I'll be doing! He intends to include it with the Q2W release, which is GPL.
I've done some quick tests, and even with md3, the precision is garbage. So it'll most likely be implemented with IQM in Q2W or some kind of skeletal format. The amount of data and precision loss etc. is just simply no good using any of the vertex animation based formats.
It's up to Jay as to whether or not I include the .dae collada file or not. That'd let other people come along and do additional animations. Truth be told though, unless that exports all the handles and additional things like IK setup etc., it's just going to be painful to work with. We'll see what happens.
In all honestly, I don't remember the model being as bad when I was slapping it together at the time, but opening it recently I'm kind of embarrassed with the quality of it, and could do much better these days. Kind of a sad, disappointing truth, but I really do NOT have the means to justify the time to make it all over like I'd very much love to (along with all quake models for that matter).
I guess all I can hope for is that others aren't as disappointed when they ultimately get to see it in-game.