by sock » Sun Dec 16, 2012 11:31 pm
I know this is dragging up an old thread but a friend of mine recommended I use Fing because I have had so many problems with Adquedit creating sprites for Quake. I downloaded the latest version (link at top of this thread) but I found a couple of issues:
* The default is not a Quake palette, I did not understand why my sprites were wacky colours until I had to fix the palette. This is also a problem if you load an existing Quake sprite (first frame is the right palette), it then saves the whole sprite with a wacky palette which is not good.
* The zoom feature should be linked to the mouse wheel. Most applications do this and the frame forward/back is already linked to cursor keys, don't need to waste mouse wheel on this.
* Cannot import large quantity of animation frames. Anything more that 16 frames and the program just ignores the request. Probably an extreme example but I am creating sprites with 100+ frames and I would love if I could just import a complete directory of pcx files.
* Cannot assign existing frames to groups easily. I had an existing sprite (100+ frames) and wanted to assign groups to all the different frame sets, but could not work out a quick way to do it.
* Really could do with shortcut keys for the animation append/import options, having to go to the menu's to find the options is frustrating.
Well he was evil, but he did build a lot of roads. - Gogglor