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InsideQC Forums • View topic - Quake "Wiring" System

Quake "Wiring" System

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Quake "Wiring" System

Postby Error » Wed Dec 21, 2011 7:21 am

I'm been scrounging around in QC for the last 4 days and I've come up with something that I think is cool. It's basically a wiring system, akin to Minecraft's redstone mechanics or Terraria's wiring system. It will soon allow you to create complex machines (maybe an ALU, or something more complex), circuits, traps, combination locked doors, etc. etc. There is no release date, as I'd like to replace the stock/placeholder models before such happens.

Current objects to play around with:
- Toggle switches : turns signal on (1) and off (0)
- 2-way power splitter : takes a single signal and runs the signal to multiple inputs
- Signal inverter : converts a running signal from 0 to 1 and 1 to 0
- Battery : constant output signal of 1
- Lights : place-able lights to test circuits
- AND and OR logic gates

Planned objects:
- Pressure plates : stand on them to turn on
- Place-able buttons
- More Logic Gates
- Connectivity to Quake entities (doors, buttons, platforms, traps, etc)
- Survival Mode : monsters constantly spawn in, and you must protect your "home" area

Shots: (omgs exciting)



I am open to suggestions.

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