by goldenboy » Tue Jul 24, 2012 9:12 pm
Quake, really, is a pain if you want to make a game that looks OK, has basic features you'd expect today (proper rotating doors... curves... mapmodels... pushables... physics... ambient sounds... cutscenes... terrain), and has halfway decent gameplay (AI, puzzles, movement etc).
The lowest acceptable level for me, where idtech is concerned, is a much improved, actively developed engine with features and performance (DP, FTE, QFusion...), a proper map format with proper tools (support for large maps, good looking lightmaps, support for mapmodels etc) such as q3bsp, rbsp or fbsp, and if it's QC it pretty much needs to be heavily modded and extended to be viable.
I think the best looking idtech based games right now are Warsow and Alien Arena, with honorable mention of games such as Steel Storm, Open Arena, Blood Omnicide, and idtech4 mods such as The Dark Mod and Hexen: Edge of Chaos.
You can do good stuff with idtech, but Quake 1 is a VERY harsh mistress, be prepared to suffer if you use Quake 1 map and model formats and horrible stuff such as Worldcraft and QME that should be piled up and burned.