by sock » Mon Jul 29, 2013 3:25 pm
@ceriux, most of the time was spent trying to get the feeling of the space right, I wanted the large bricks to appear torn away and the new section (small bricks) awkwardly merged. The brushwork cuts are not complex but I did want the torch light to highlight the underside of the large bricks. The final touch is the spot lights with the candles dotted around on large bricks that are exposed.
@frag.machine, I use the SD GTK Editor v1.3.8. Here is a link to the package if you want to install it. This version of GTK does not support Q1 directly and I hacked together a special entity/shader file to fool the editor. I also expanded the relevant textures into a special directory so that the editor can display them properly. It may appear to be an awkward process but the features of the editor out weight the time involved in getting the process to work. I have used the editor for 8+ years and I know every fault and feature and have no development surprised that waste my time.
Well he was evil, but he did build a lot of roads. - Gogglor