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InsideQC Forums • View topic - John Carmack to work primarily on Oculus Rift

John Carmack to work primarily on Oculus Rift

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Re: John Carmack to work primarily on Oculus Rift

Postby frag.machine » Wed Mar 26, 2014 12:26 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: John Carmack to work primarily on Oculus Rift

Postby gnounc » Wed Mar 26, 2014 7:16 am

Yeah I read that.
I hope they stay the fuck out of carmacks way. :/
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Re: John Carmack to work primarily on Oculus Rift

Postby jitspoe » Wed Mar 26, 2014 4:01 pm

John Carmack is working for Facebook?

Consider my soul crushed.

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Re: John Carmack to work primarily on Oculus Rift

Postby gnounc » Fri Mar 28, 2014 8:41 pm

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Re: John Carmack to work primarily on Oculus Rift

Postby frag.machine » Fri Mar 28, 2014 10:27 pm

Now Facebook holds not only the top facial technology (98% accuracy, same as a human being), but also the best VR solution out there and 2 top renamed programming geniuses. Last year Google acquired 8 robotic companies (including Boston Dynamics) *and* another handful of AI startups. They already had huge map databases, half the web indexed and unmanned cars. I don't know if this will end up either in Skynet or in the Matrix or something else in the middle, but we're screwed anyway. Time to learn how to make nitroglicerin with corn syrup and mothballs...
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: John Carmack to work primarily on Oculus Rift

Postby leileilol » Sat Mar 29, 2014 12:49 am

"whos abrash" - the internet
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Re: John Carmack to work primarily on Oculus Rift

Postby qbism » Sat Mar 29, 2014 1:50 pm

Snowcrash? Not likely. Nobody under 30 uses Facebook, and 3d makes old people nauseous.
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Re: John Carmack to work primarily on Oculus Rift

Postby frag.machine » Sat Mar 29, 2014 4:00 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: John Carmack to work primarily on Oculus Rift

Postby qbism » Sat Mar 29, 2014 5:47 pm

Phonechat apps, snapchat and Google products are making a dent in US. My own spawn use YouTube /g+ as a chat system and do not FB at all. They do not snapchat but group-text, eating up dataplan, grr. G+ was an awkward intrusion at first, but not so bad now in context of YT. Google has spread many tablets and chromebooks throughout schools in my area, requiring students and teachers to have g+ accounts.

Anyway, fb purchase may turn out to be a good thing for vr. But vr has always been a niche market. How will they earn back those billions on this particular gear?
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Re: John Carmack to work primarily on Oculus Rift

Postby leileilol » Sun Mar 30, 2014 11:03 pm

Time will tell though. I think the buyout is all for making a "google glass killer" and maybe there's going to be some future corporate drama about Michohn Carmacbrash's efforts being dismissed for some outsourced switcheroo backstabbery.

We'll see. I do still find it funny that fate put Abrash with Carmack again trying to leading another technical revolution like the software lightmapped 3d polygonal/surfacecache rendering in 95-96.
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Re: John Carmack to work primarily on Oculus Rift

Postby revelator » Mon Mar 31, 2014 3:04 am

Facebook in yer face for real this time :lol:

Btw on the odd chance that were really screwed i do know the real formula for nitro (gramps was a demolition man in WW2) sorry no pointers hehe, probably for the best also since blowing yourself up is hazardous to your Health :twisted:
Productivity is a state of mind.
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Re: John Carmack to work primarily on Oculus Rift

Postby scar3crow » Sun Apr 06, 2014 3:17 am

I used the news of Abrash as a filter at work for those who know anything of FPSes. A lot of "Who's Abrash?", a lot of "Yeah okay." and two forms of "holy" excrement. Appreciating the impact of Carmack and Abrash working together again is my little acid test. Still hesitant about Facebook, but who knows, they might stay back. Just have to wait and see.
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Re: John Carmack to work primarily on Oculus Rift

Postby mankrip » Mon Apr 14, 2014 6:26 pm

I don't think Facebook is the final piece of the puzzle.

VR technology still have to deal with problems that I haven't seen any VR project be even aware that they exist. Have any VR project ever considered researching into the kinds of eye diseases and injuries that their users may already have? I haven't seen any VR project ever mention anything about image adjustments for people with torsional (which I do have a little of) or any other kind of heterotropia. Some examples:
Image

If they never thought of solving such a problem which would be dead easy to adjust the image for, what about problems like , which I did have and still happens to me when my eyes get really tired?
Image
(image from EyeWiki)

VR research still seems to be at the same stage that gamepads and keyboards were before ergonomic issues became a serious concern. Millions of people may already have small degrees of conditions like those and haven't realized it or been properly diagnosed yet. I predict this becoming a big concern after VR headsets have become really popular.
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Re: John Carmack to work primarily on Oculus Rift

Postby qbism » Mon Apr 28, 2014 12:29 am

An alternative approach with OS IDtech. Re: eye conditions, this might lend itself to custom lenses and/or calibrated views on the smartphone:
http://youtu.be/-n1nr9C6JMk
http://www.durovis.com/sdk.html
http://www.thingiverse.com/thing:96878
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Re: John Carmack to work primarily on Oculus Rift

Postby jitspoe » Mon Apr 28, 2014 2:39 pm


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