[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - Release: Hellsmash 0.4a

Release: Hellsmash 0.4a

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Release: Hellsmash 0.4a

Postby Dr. Shadowborg » Mon Dec 23, 2013 12:50 am

Kind of a messy release, but what the heck.

Are there bugs? yes.
Is it fun? Hell yeah.

Features over Beta3:
1. There's a female player model by leileilol (prototype mind, needs some more anims I think)
2. TNT Paranoia (secondary fire almost didn't make it in!)
3. Revisions to hse1m1.

Tips for hse1m1:
If you want to live, get the machinegun from the beginning arms locker. The red key is nearby with the exploding barrels.

You'll need find the gold key, destroy the forcefield generator, and open the maintenance closets (from the reactor core in the bowels of the base).

The yellow key can be found near the silver key.

You can't miss the green key.

Also, not quite the final I was planning on, it has nevertheless reignited my quake modding fire. Plus, Inspiriation caught up to me with an aluminium bat, so I now have a much better vision of where I'm headed with the mod now than I did six months ago. :lol:

Screenshot:
http://www.quaketastic.com/files/screen_shots/qsr04.jpg

Download link:
http://www.sendspace.com/file/klqqkq

Sorry about the sendspace download link, I tried to upload it to quaketastic, but it didn't work for some reason. I'd appreciate it if somebody could try uploading it to quaketastic and posting the link here, if possible.

Anyway, have fun. I'm gonna take a quick break before working on the next release which will have:
BFG-314
Helga / Miss Snu-Snu boss fight
Scythe Knight boss (I'm getting him a new scythe for Christmas :wink: )
More maps!

Have fun!

(Also, if you made a suggestion before for the mod, don't worry, I didn't forget about you, I just haven't had time to get around to it yet.)
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Release: Hellsmash 0.4a

Postby Dr. Shadowborg » Mon Dec 23, 2013 8:51 pm

Oof...:(

Quick Patch to fix female player model skins / carbon-freeze skin and removal of some testing bprints with the cryobow and tnt paranoia missile pod:

http://www.quaketastic.com/files/misc/qsr04apatch1.7z

Just extract the above into your qsr directory.

Still can't figure out what's causing fitzquake mark v final to crash at the gold key door of hse1m1...Engoo seems to handle the mod the best with FTEQW coming in second so far. Gonna try fitzquake 0.85 next...

Edit: Fitzquake 0.85 handles gold key door fine, just noticed that the ogre at the top of the stairs skin was set wrong though. d'oh.

Also just noticed that machinegun tracers are not appearing right in FTEQW. Something for spike to look into, doesn't look like frames and skins for spike.mdl are being set by the engine...

Edit2: Nevermind the FTEQW, just sv_nailhack 1.
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Release: Hellsmash 0.4a

Postby ceriux » Tue Dec 24, 2013 5:40 pm

Will be sure to check it out asap :-)
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Release: Hellsmash 0.4a

Postby sock » Sat Dec 28, 2013 12:03 pm

What sort of feedback are you after for this MOD?
What direction is this mod going? SP? MP?

First impressions
I found the mod very confusing at first, I could not start the first map from the menu (your start map should be called start.bsp) and there was signposts all over the place in the start map. I even started the original id levels by accident and could not get back. I also found out by accident that you have loads of new functions bound to keyboard alias but no keys, this does make getting info from the PDA objective system difficult. The first map was fun once I got over the setup hurdles but its a lot of effort to get working.
Well he was evil, but he did build a lot of roads. - Gogglor
User avatar
sock
 
Posts: 137
Joined: Thu Aug 23, 2012 7:16 pm
Location: Wandering Around

Re: Release: Hellsmash 0.4a

Postby Dr. Shadowborg » Sat Dec 28, 2013 4:51 pm

User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Release: Hellsmash 0.4a

Postby goldenboy » Sun Dec 29, 2013 1:28 am

I havent had a lot of time to test this yet, so I'm still at it.

But from what I saw so far, yeah, it really needs default keybindings and some sort of ingame tutorial, even if its just centerprints.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: Release: Hellsmash 0.4a

Postby gnounc » Sun Dec 29, 2013 1:37 am

I agree wholeheartedly with the need for either default bindings, or an unset bindings prompt.
I believe that was one of my criticisms for v0.1. It's a good mod though.

with that, i present to you...CRUD!
https://www.dropbox.com/s/albn31znd220l ... sprogs.zip

I wrote this a good while ago. It was a test to see how I would do keybindings in csqc.
As such it is NOT good code, it is not even in good shape for BAD code.
It should NOT Be used as is. But if you take a look at it, it should be enough to get you most of the way there.

I actually havent looked at it since i shoved it in the recesses of my dropbox. So I'm going to take a peek now : )
my
gnounc's
User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Re: Release: Hellsmash 0.4a

Postby gnounc » Sun Dec 29, 2013 7:25 am

OR I'm a complete asshat and linked a progs.dat instead of the source.

https://www.dropbox.com/s/g1759mfiw5zhh ... dsMenu.zip

ammended.
my
gnounc's
User avatar
gnounc
 
Posts: 424
Joined: Mon Apr 06, 2009 6:26 am

Re: Release: Hellsmash 0.4a

Postby Dr. Shadowborg » Sun Dec 29, 2013 5:21 pm

User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Release: Hellsmash 0.4a

Postby goldenboy » Sun Dec 29, 2013 7:47 pm

There is a hazard course? As a matter of fact, I didn't see any start map. I eventually remembered that the first map is called hse1m1, this is how I started playing Hellsmash...

start map being accessible from the menu might be a good thing.
User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Re: Release: Hellsmash 0.4a

Postby Dr. Shadowborg » Sun Dec 29, 2013 11:42 pm

User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest