by qbism » Wed May 21, 2014 3:18 am
The code I showed is indeed from d_polyse.c. Must have been a brain fart. Also I see Spiney is referring to world lighting. The colored light noise I was talking about would be a similar lookup in DrawSurfaceBlock functions. This light dithering option not implemented in engoo, but it is in super8. Engoo doesn't really need it. In super8 extreme blocking occurs due to 8-bit colored light and simple ordered dither is not enough. Needs very sloppy noise to smear it around.
I noticed that in the previous update I uploaded, the palette can get messed-up the pcx screenshot files. It needs to use 'thepalette' (global palette) rather than generating one. That will be fixed in next build.
Re: Ground Zero, wonder if that's an openGL effect only?