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InsideQC Forums • View topic - FTE - setup and deploy a dedicated server

FTE - setup and deploy a dedicated server

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Re: FTE - setup and deploy a dedicated server

Postby toneddu2000 » Thu Dec 25, 2014 8:21 am

now, with vanilla NetRadiant and Q3Map2 32bit, q3 map is loaded perfectly by FTEQW server. YAYYYY!
Probably fte has some map bounds limits somewhere in the code. Infact, earlier, I was testing a map compiled with a custom version of both NetRadiant and Q3map2, created by me to displaye huge maps.
Anyway previous fte version (4802) crashed even on Focal Point sock's q3 map so, it was a real problem, not just a whim of mine! :D

Now I've just a little problem with quakec (second client "possesses" first client movements and first client screen goes crazy) but I'll figure it out in few days!

The only thing to understand now (engine side) is why a local server started locally with protocol name -ftesimple is not shown in the servers list. I'll do some tests: fist test - I'll upload a fte server on a web server of mine and let's see if fte can see it!

Thanks a lot Spike for your great contribution!
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTE - setup and deploy a dedicated server

Postby toneddu2000 » Thu Dec 25, 2014 9:50 am

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

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