I'm in a quite bad financial situation, and one of the ideas I've had is to give some private gamedev classes in my house. I'd be using Quake engines, because that's what I know best. My own engine, along with FTEQW and maybe Darkplaces.
Does anyone here have some experience with this kind of work? What to expect?
are my computers. It's not much, and I guess I'd be able to teach only a maximum of 2 people at a time, because the second laptop is too old and slow.
Some of the contents of the classes would be:
- QC;
- Alias commands, config files and installation;
- Texture / GUI image / sprite editing;
- Mapping (using Jackhammer).
MDL model editing shouldn't be featured, because it'd surely be far beyond the learning skills of anyone where I live.
And there would be maybe a few tech demos featuring those contents, using royalty-free free assets or assets made from scratch. Due to the "no MDL" rule, the demos would be limited to styles where 2D sprites works well (third-person side scrollers, top scrollers, or anything else where the camera doesn't rotate in 3D). And only action games; no RPGs, RTSs, simulators or whatever.
I'm still not sure about doing this. Many potential students would certainly be interested, but I guess very few would be able to pay anything. The audience would most likely be 11-25 year old people with very bad math skills and no English knowledge. Also, I have no idea how much of my free time I'd have to spend on this.