Newer got to try this out so i compiled new spirv blobs to see if it would do some difference, and it did sortoff.
The default blobs crashed on my AMD card but after compiling my own it only crashes if i try to enable extensions it does not yet support.
atm those are
./generatebuiltinsl
fixedemu: GL VK D11
altwater: GL VK
bloom_blur: GL
bloom_filter: GL
bloom_final: GL
colourtint: GL
crepuscular_opaque: GL
crepuscular_rays: GL
crepuscular_sky: GL
depthonly: GL VK D11
default2d: GL D11
defaultadditivesprite: GL
defaultskin: GL VK D9 D11
defaultsky: GL VK D9 D11
defaultfill: GL D11
defaultsprite: GL D11
defaultwall: GL VK D11
defaultwarp: GL VK D9 D11
defaultgammacb: GL VK
drawflat_wall: GL D11
wireframe: GL
itemtimer: GL
lpp_depthnorm: GL
lpp_light: GL
lpp_wall: GL
postproc_fisheye: GL VK
postproc_panorama: GL VK
postproc_laea: GL
postproc_stereographic: GL VK
postproc_equirectangular: GL
fxaa: GL VK
underwaterwarp: GL VK
menutint: GL VK D11
terrain: GL D11
rtlight: GL VK D9 D11
as you can see a lot of the extensions opengl supports are not yet supported by vulkan and will probably crash if enabled.
But if anyone wants to try and toy with the missing extensions and like me have an AMD card, id be happy to upload my recompiled blobs.