by revelator » Mon Aug 05, 2019 1:20 am
To clarify why vertexattribpointers dont seem to work with non fixed functions, i tried to set these via uniformlocation like it was done in raynorpats GLSL backend for Doom3.
Sadly while nvidia seems to accept these emulated locations AMD does not, so its a one card horse that has been beat to death sadly :/.
Raynors GLSL backend also exhibit some strange bugs with the latest AMD drivers, causing specular light to sinus from almost black to impossibly bright.
Productivity is a state of mind.