@julius -- Those are interesting ideas. Particularly the VR thoughts. Long-term the VR idea sounds good --- caused me to poke through the Quakespasm Rift source code to quickly gauge how much modification in general is needed to support VR. Looks like something interesting to do in the long-term.
QuakeDroid has scaled up a bit and has OpenGL version in addition to the WinQuake renderer version and game controller support. (The OpenGL version does have replacement texture support top to bottom using the DarkPlaces replacement texture naming convention using .tga files). The beta testing build is in the Func_Msgboard thread.
Still has some things I'm trying to hammer out before getting another stable release out, but most of them are refinements or ironing out stuff that needs a little polish (setting texturemode in the video options menu doesn't work for example, screenshots taken in Android are portrait instead of landscape as another example).
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..