[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - Is there a way to contact Urre?

Is there a way to contact Urre?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Is there a way to contact Urre?

Postby toneddu2000 » Mon Sep 03, 2018 12:20 pm

Self-explanatory title. I implemented years ago a CSQC-only version of Urre's Twig physics engine, but I never released it because I don't know if it's GPLed or other sh*t alike license. I'd like to contact Urre and ask him if he could be so kind to re-release Twig (maybe a new version to avoid misunderstanding) under MIT on GitHub, so I could integrate it into craFTEr. That would be cool to have real physics in FTE. Even if Twig is maybe too simplistic, adding skeleton-driven collisions shouldn't be too hard, I guess

Anyone knows how to reach him?

Thanks in advance for any hint
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Max_Salivan » Mon Sep 03, 2018 8:34 pm

https://www.youtube.com/user/Urre5
last video was made one month ago
Sorry for my english :)
Max_Salivan
 
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

Re: Is there a way to contact Urre?

Postby toneddu2000 » Mon Sep 03, 2018 8:52 pm

Thanks Max_Salivan! I'd have preferred a mail account, but, what the heck, it's better than nothing! :biggrin:
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Urre » Sat Feb 02, 2019 12:32 am

First of all, you should've wrote a comment on one of my videos or something, I spend several hours a day on youtube. If you did, I missed it and I'm sorry. It's super uncanny that when I for nostalgias sake go and browse this forum, I see my name mentioned. God knows how many years it's been since last time. It's weird and funny enough that I will grant your request and release an MIT version on github. I need a go-ahead from LadyHavoc as well though since she co-authored it, so it's not happening today. Considering you wrote this in September maybe that's ok :)
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Re: Is there a way to contact Urre?

Postby toneddu2000 » Sat Feb 02, 2019 8:38 am

Wow, thanks a lot Urre! I did send you a comment on a One-button Baja Bug test video, but it wasn't related to Twig. Anyway, even if Twig it's super old now, it's still in my opinion a great addition to Quake engine, even considering that the only physics system FTE has is ODE, which, it's.. how can I say.. a little unstable? :lol:

If you will be able to realease Twig as MIT, it will be greatly appreciated! :biggrin:

Cheers

PS: what are you working on right now? The rope physics test in which engine runs?
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Urre » Sat Feb 02, 2019 1:04 pm

Twig is also quite unstable, but I mean if you like it, you like it. What license does the recently opensourced PhysX have? It's pretty good, probably the most robust 3D physics engine right now, could look at that too. Not saying it's robust, it's unfortunately just the best currently from what I've seen.

What I'm working on now, uh, nothing Quake related for a long time. I most recently released a VR game called Budget Cuts, and I'm doing work on a free DLC for that game at the moment. I do almost exclusively stuff in Unity now, like the rope physics thing you mentioned. I was intending to release a lib, but ran out of time to spend on it, preferred other things. Might pick up again.

I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Re: Is there a way to contact Urre?

Postby toneddu2000 » Sat Feb 02, 2019 1:29 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby frag.machine » Sat Feb 02, 2019 1:57 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Re: Is there a way to contact Urre?

Postby Urre » Sat Feb 02, 2019 5:31 pm

Gee thanks guys, it means a lot! And I will totally continue with the videos, I kinda can't wait to have time to do a new one really, it was so much fun. Just gotta take care of some other biz first so I can relax and do fun stuff again.

I haven't tried blueprints, but I think UDK kismet was fine for making level logic and puzzles, and I can imagine blueprints being fine for that sort of thing too. C++ for gameplay might be a bit heavy of an undertaking for a lot of people tho.
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Re: Is there a way to contact Urre?

Postby toneddu2000 » Sat Feb 02, 2019 5:47 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Urre » Tue Feb 05, 2019 6:34 pm

I got a go ahead, so I'll be doing the things in the following week hopefully! I'm thinking I'll do zlib license instead of MIT since it seems simpler.
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Re: Is there a way to contact Urre?

Postby toneddu2000 » Wed Feb 06, 2019 7:49 am

Thanks Urre, really appreciated! I don't have experience with zlib license, what do you mean "simpler"(simpler for creation process or for licensee rights)? Anyway, as long it's compatible with mit and closed source code, I think it'd good. Compatibility with closed source code it's quite crucial, because devs could use craFTEr (or portions of the code) to integrate SteamWorks api, bypassing GPL engine code. I never tried but I think it could be doable
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Urre » Thu Feb 07, 2019 9:54 pm

I did some more reading, and found that MIT was in fact superior (in my mind) because it had one less caveat, so I went with that after all. I saw Icculus had some reservations when it came to using MIT, but it seemed esoteric and doesn't matter in this context.

A tiny bump in the road however, I don't actually have, nor can I find Twig anywhere!

Therefore I went with the next best thing, and . It uses Twig, so Twig is included basically.

I could do the same for the actual Twig source if someone points where I can get it :D
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Re: Is there a way to contact Urre?

Postby toneddu2000 » Thu Feb 07, 2019 10:12 pm

First of all, thanks Urre for all your effort to release your code under open source, you're great! :biggrin:

Regarding twig source code, don't worry, you're in good hands! :lol: I've the twig060109 version, is this the latest? I can send you via mail or PM, let me know which method do you prefer.

Strapbombcar release: WOW, thanks A LOT for that! It's one of the projects that gives me the spirit to start learning programming! A little note, though: when you have a little of time, please add at least an indication of the license in the top part of every file. It's important to make the project a "whole block" of code under same license.

Thanks again for your time and kindness

PS: One day I really want to know Icculus's esoteric reservations about MIT! :biggrin:
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Is there a way to contact Urre?

Postby Urre » Thu Feb 07, 2019 10:33 pm

Thanks for the kind words!

No idea what is the latest version, as far as I know I only released it once and never updated it, so it's probably the latest! Sounds like it's 10 years old also, which is cute.

Send to marko.permanto@gmail.com please!

The reservation was just from this here: https://forum.freegamedev.net/viewtopic.php?f=7&t=4328
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest