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InsideQC Forums • View topic - 3D Realms Plans QUAKE-Engine Shooter

3D Realms Plans QUAKE-Engine Shooter

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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby KillPixel » Tue Mar 19, 2019 7:29 am

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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby Dr. Shadowborg » Tue Mar 19, 2019 5:44 pm

Watched the video, now for the crushingly critical review:

1. Video jumps around a bit too much.
2. Doublebarrel shotgun / triple barrel shotgun look good. Nailgun is sorta...eh. "Loogie" gun as well.
3. Maps and textures are good, but the enemies are definitely the weakest point right now.
4. Dunno about the sprite based trees, you might want to consider changing those at some point.

Overall, I'd say you're on the right track, but still have a ways to go. :wink:
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Tue Mar 19, 2019 6:00 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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