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InsideQC Forums • View topic - 3D Realms Plans QUAKE-Engine Shooter

3D Realms Plans QUAKE-Engine Shooter

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3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Wed Oct 24, 2018 2:25 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby toneddu2000 » Sat Oct 27, 2018 2:30 pm

:?:
- my first commercial game, made with FTEQW game engine
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby Dr. Shadowborg » Sun Oct 28, 2018 7:51 pm

Rectal Cancer. 'nuff said. :sad:

Sorry, I'd be more polite with my opinion, but this IS 3D Realms we're talking about here.
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Mon Oct 29, 2018 11:33 am

I heard that people from our community would be working on this project. If true and we were talking about sock or any mapper from the func_msgboard group I'd have my interest piqued.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby toneddu2000 » Mon Oct 29, 2018 11:36 am

Where did you hear that? Where? Whereeeee? :biggrin:
If that so, I could be quite hyped too. Not too much, the right amount
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Tue Oct 30, 2018 10:24 am

In the article comments. BUT, I must stress, there's absolutely zero confirmation, so let's stick to the announce content.
EDIT: Okay, according with , it's official: the guys from Arcane Dimensions (hey, sock! Glad to see your talent is being recognized man!) are indeed working for 3DRealms in a Quake engine-based game. There is even a GIF (which I tried to paste in, but apparently because we are stuck in the non-HTTPS Hell, won't show).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby Dr. Shadowborg » Wed Oct 31, 2018 4:36 pm

I read the article, it says its still unconfirmed rumor? :confused: :?:
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby toneddu2000 » Wed Oct 31, 2018 5:50 pm

The 3 secs are pretty awesome! :biggrin: It shows a quake style of course, but a level that seems to have a decent amount of tris even for this century! :biggrin:
I think that, if sock is involved, he'll probably write some words on this forum
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Wed Oct 31, 2018 8:10 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby r00k » Thu Nov 29, 2018 5:23 am

i saw the same stains on the wall in the bathroom; but want to see this come out into something really cool. If sock is involved he might be bound to a contractual shhtfu thingy.
so im sure in his uber secret lab he is making something awesome; in the spirit of quakeness
:shock:
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby toneddu2000 » Tue Mar 12, 2019 5:30 pm

- my first commercial game, made with FTEQW game engine
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Sun Mar 17, 2019 12:16 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby KillPixel » Sun Mar 17, 2019 4:29 am

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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby toneddu2000 » Sun Mar 17, 2019 9:42 am

- my first commercial game, made with FTEQW game engine
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Re: 3D Realms Plans QUAKE-Engine Shooter

Postby frag.machine » Mon Mar 18, 2019 4:06 am

Hey KillPixel, welcome to the catacombs of InsideQC, where the light never reaches and the remains of former Quake modders and engine coders shamble and wail. :P

I understand your points, and rest assured I haven't gave up on Wraith, but surely I toned down a bit my expectations. I know it is HARD to come up with something new, specially when there is this untold association with the original Quake. That said, my $0.02 here remains: don't fall in the trap of doing something that just feels derivative, more of the same. People won't have interest in something that can be easily confounded with another Quake mod. I am sure you guys can pull another AD, but the risk of being too similar may dilute the interest and the impact.

Also, regarding the navigation: some time ago I made experiments using "breadcrumb" entities in a circular queue (similar to the corpse queue used in deathmatch) that allowed NPCs and monster AI to follow the player. A 8 entity queue performed surprisingly well even with fairly complex geometry involving corners, ramps and stairs. Let me know if you guys have interest in some QuakeC code, but I think the general idea is reasonably simple to implement.

Otherwise, good luck and please, prove me I was wrong. :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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