by EMR » Sat Nov 13, 2010 8:15 pm
Is there a workaround so that we can have an arbitrary number of weapons? My plan was to test all of the weapon functions I could make before re-writing the weapon switching code. The end goal was to implement a weapon switching/shooting system more like BattleField or Halo, where you swap weapons rather than hauling a whole arsenal around.
(Oh, and you might want to warn people about that tutorial if it does not actually work)...