Was playing with this recently. gb's and baker's test maps are very cool.
I made another little test map that requires no special qc:
http://quaketastic.com/files/misc/bboxangletest.zipThe focus was to look at how engine bbox rotation could break old vanilla quake maps.
There's a drawbridge that's half open (func_train with "angles" "-32 0 0"). In the map/bsp, the bridge lies flat on the floor. Depending on whether then engine does bbox rotation you either clip through the half-open bridge, or walk up the ramp.
In hindsight I think it's basically a safe change (with regard to breaking vanilla content), because I think the bbox -not- rotation when you mess with "angles" could be considered a bug, and I think it's an unlikely kind of bug for mappers/modders to have exploited.
One note: my test map seems to give trouble in RMQe and DirectQ. As soon as you touch the bridge you sink in and get stuck. I know those aren't maintained, but this might be a useful debug test case if you're still using the same collision code in your research engine, mh,