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InsideQC Forums • View topic - Software Quake MDL Frame Interpolation

Software Quake MDL Frame Interpolation

Post tutorials on how to do certain tasks within game or engine code here.

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Postby Baker » Sat Jun 26, 2010 3:06 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby frag.machine » Sat Jun 26, 2010 3:34 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby qbism » Sat Jun 26, 2010 4:07 pm

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Postby mh » Sat Jun 26, 2010 4:35 pm

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Postby qbism » Sat Jun 26, 2010 6:10 pm

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Postby Baker » Fri Jul 02, 2010 1:47 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby mh » Fri Jul 02, 2010 9:06 am

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Postby leileilol » Thu Nov 04, 2010 12:47 pm

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Postby Vic » Sun Nov 07, 2010 12:48 am

Look into ToChris source for asm implementation (along with C one of course) of quake models animation in the software renderer. Anyway, this was implemented like 7-8(?) years ago so I find it amazing this is still hot news over here.
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Postby leileilol » Sun Nov 07, 2010 1:04 am

the hot news around software quake these days is because of the quake port to flash though my own motive is just catch up to dp/ standards as much as I can in any means possible without compromising quake's quakeness at a default.

sajt's goldquake was the same goal too, then he had that time and connection problem thing. R.I.P GoldQuake :(
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Postby qbism » Sun Nov 07, 2010 3:16 am

Hi, Vic!

7 or 8 years, you say? That explains it. There was a tutorial on that, but this forum burned to the ground 6 years ago.
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Postby Vic » Sun Nov 07, 2010 11:43 am

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Postby Baker » Tue Nov 09, 2010 3:55 pm

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Re: Software Quake MDL Frame Interpolation

Postby leileilol » Tue Dec 18, 2012 2:38 am

Finally integrated this into Engoo (for the first time successfully after many failed attempts to get it working with Colored Lighting), but there's strange first-frame artifacts (with rocket launcher especially, which appears like it's firing too late)), and I couldn't cvar the interpolation off.
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Re: Software Quake MDL Frame Interpolation

Postby mankrip » Tue Dec 18, 2012 4:27 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
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