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InsideQC Forums • View topic - Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS

Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby Karall » Wed Aug 04, 2010 10:21 am

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Postby Karall » Wed Aug 04, 2010 11:34 am

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Postby Baker » Wed Aug 04, 2010 12:35 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby leileilol » Wed Aug 04, 2010 4:19 pm

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Postby Karall » Wed Aug 04, 2010 4:21 pm

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Postby leileilol » Wed Aug 04, 2010 4:29 pm

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Postby Karall » Wed Aug 04, 2010 4:47 pm

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Postby frag.machine » Wed Aug 04, 2010 4:51 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Karall » Wed Aug 04, 2010 5:52 pm

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Postby frag.machine » Wed Aug 04, 2010 8:01 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Wed Aug 04, 2010 8:09 pm

The texture wasn't assigned in Blender. Not doing so will give you the checker pattern. Assign a texture to the model first before exporting, you can do this in Edit Mode by selecting all polygons, then selecting the texture you want to use in the UV/Image Editor. You can select your mesh and export from there.
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Postby Karall » Wed Aug 04, 2010 8:16 pm

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Postby Karall » Mon Aug 09, 2010 7:49 pm

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Postby r00k » Wed Aug 25, 2010 9:07 am

Hey, leileilol, I've finally reInstalled blender on Windows7 and might take some time to learn the mechanics. The only thing I learned so far was how to install it. Roughly, without creating a whole new tutorial, can i take saved separate model files to create an animated .md3 export? Or is blender just the tool used to create the individual .md3 files and another tool is used to compile them into 1 .md3 model? I dont want to make an animation in blender if it's not the way to go for use in Quake. Though, I do like what i have seen from some youTube vids of what blender can do. Either way, it's time to learn modeling, instead of weed-whacking code. ;)

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Postby Phenom » Sat Oct 09, 2010 7:33 pm

Best sig ever.
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