Mmm.. I probably don't want to do the Q3 type animation thing, I tried it earlier and it was kind of weird to animate, and didn't like splitting the character into so many entities.
I doubt I'll make any models that would require 100mb ram. Current plan is to have characters at 800 tris.. probably some +400 verts then. Let's say I have a character at 800 tris, 450 verts, 25 bones, and 100 frames of animation. Then I put 100 of these into one game scene. Would it be better as skeletal or non skeletal?