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InsideQC Forums • View topic - Animating a shotgun... need help

Animating a shotgun... need help

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Animating a shotgun... need help

Postby Chip » Sun Jun 10, 2012 10:07 am

I have shotgun in .blend format and .obj format with texture. I need it animated for a Quake mod. I don't do 3D animation, so I need to ask, could anyone help me with this?

I need it for use with Darkplaces, so it should be .md3 format.

Image
Image




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Re: Animating a shotgun... need help

Postby goldenboy » Mon Jun 11, 2012 7:48 am

What kind of animations do you need?

Only a firing anim? From what position - center position like Quake? Shell ejection?

What about pumping or reloading - that would need hands.

BTW animating in Blender is pretty easy.
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Re: Animating a shotgun... need help

Postby Chip » Mon Jun 11, 2012 10:42 am

Hey gb.

Yes, I need firing animation. Reloading will be done by hiding (lowering) the weapon, playing a sound and raising it again. Alignment should be to the right, but that's fixable from inside the engine (or QuakeC).

In conclusion, all I need is a firing animation, probably 10, 12 frames, and lowering/raising the model (again, 10, 12 frames, for smoothness). That's all. Shell ejection already exists.

I can send the shotgun model to anyone, via PM, if requested.




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Re: Animating a shotgun... need help

Postby goldenboy » Tue Jun 12, 2012 8:38 am

OK, send me the blend file.

Should the cocking handle move by itself after shooting?
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Re: Animating a shotgun... need help

Postby Chip » Tue Jun 12, 2012 12:22 pm





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Re: Animating a shotgun... need help

Postby goldenboy » Tue Jun 19, 2012 12:36 am

http://spawnhost.files.wordpress.com/2012/06/shotty.png

Got it rigged. I'll make the handle move automatically.

It's late though. More soon.
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Re: Animating a shotgun... need help

Postby Chip » Wed Jun 20, 2012 7:13 am





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Re: Animating a shotgun... need help

Postby Chip » Wed Dec 19, 2012 12:21 pm

Any updates on this @goldenboy? Will it be .md3?

I'm looking forward to use dDo () on the shotgun.

Thanks in advance.




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Re: Animating a shotgun... need help

Postby Bluntz » Wed Jan 02, 2013 4:01 pm

Would be nice to see the results.
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