[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - MD2 Models + Normal Maps in Darkplaces

MD2 Models + Normal Maps in Darkplaces

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

Moderator: InsideQC Admins

MD2 Models + Normal Maps in Darkplaces

Postby DusterdooSmock » Fri Dec 07, 2012 6:38 am

Hey guys, I've got a question that it should be fairly easy for someone to help me with..
I've been able to successfully load normal maps in Darkplaces thanks to help from a friend, and they look great.
I've also been able to load MD2 models using some information I found here on the forum.
However, I'm having a couple small problems/ things that I am unsure about..
My main concern is loading textures for MD2 models... Say you have a weapon model named "v_weapon.mdl" (I read somewhere on the forum to rename MD2 models to end in the MDL file extension) and the model calls to load the texture "v_weapon.tga". I've tried placing textures in the progs folder with their correct names, but the game is unable to load them. I was wondering what directory the textures should be placed in so that they can be loaded? And as for my other concern, would I place the normal map in the same direcory that the "v_weapon.tga" texture was placed and name it "v_weapon_norm.tga", or place it in the progs folder and name it "v_weapon.mdl_0_norm.tga" as you would normally do for an MDL model?
DusterdooSmock
 
Posts: 170
Joined: Thu Aug 19, 2010 9:58 pm

Re: MD2 Models + Normal Maps in Darkplaces

Postby Seven » Fri Dec 07, 2012 10:03 am

Seven
 
Posts: 301
Joined: Sat Oct 06, 2007 8:49 pm
Location: Germany


Return to Modeling

Who is online

Users browsing this forum: No registered users and 1 guest