Hey all, first post (long time lurker). I was curious as to what model conversion tools and exporters everyone is using when modeling for Quake engine games?
Here is my list:
Pros: md3, md2, and mdl exporters. Imports a fair number of formats.
Cons: Not free. It has no IK, bad skeleton bugs, extremely limiting modeling tools, bad strict viewports interface, rudimentary UVmap editor.
Pros: md3, md2, mdl exporters. Imports a fair number of formats.
Cons: None, except I found the interface clunky. Perhaps using it for a while might change my mind.
Pros: md3, md2, mdl, iqm exporters. Imports a fair number of formats.
Cons: I couldn't find a way to set the path of the texture or shader used by exported models.
Pros: Imports anything can and spits out an iqe (which can be converted to an iqm).
Cons: You'll need a developer to compile a copy for you.