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InsideQC Forums • View topic - Model Conversion Tools

Model Conversion Tools

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Model Conversion Tools

Postby Zippers » Mon Oct 28, 2013 11:41 pm

Hey all, first post (long time lurker). I was curious as to what model conversion tools and exporters everyone is using when modeling for Quake engine games?

Here is my list:


Pros: md3, md2, and mdl exporters. Imports a fair number of formats.
Cons: Not free. It has no IK, bad skeleton bugs, extremely limiting modeling tools, bad strict viewports interface, rudimentary UVmap editor.


Pros: md3, md2, mdl exporters. Imports a fair number of formats.
Cons: None, except I found the interface clunky. Perhaps using it for a while might change my mind.


Pros: md3, md2, mdl, iqm exporters. Imports a fair number of formats.
Cons: I couldn't find a way to set the path of the texture or shader used by exported models.


Pros: Imports anything can and spits out an iqe (which can be converted to an iqm).
Cons: You'll need a developer to compile a copy for you.
Last edited by Zippers on Tue Oct 29, 2013 1:20 am, edited 2 times in total.
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Re: Model Conversion Tools

Postby leileilol » Tue Oct 29, 2013 12:18 am

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Re: Model Conversion Tools

Postby Zippers » Tue Oct 29, 2013 1:13 am

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Re: Model Conversion Tools

Postby drm_wayne » Tue Oct 29, 2013 11:27 am

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Re: Model Conversion Tools

Postby goldenboy » Tue Oct 29, 2013 1:32 pm

Blender.

IQM exporter and ASE exporter. Sometimes OBJ.
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Re: Model Conversion Tools

Postby ceriux » Tue Oct 29, 2013 1:58 pm

from max i export to md3 then open in noesis and convert to mdl
viewtopic.php?f=13&t=3018
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Re: Model Conversion Tools

Postby Zippers » Wed Oct 30, 2013 1:42 am

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Re: Model Conversion Tools

Postby jim » Tue Dec 17, 2013 9:03 pm

Export SMD from Blender, then use DPModel to compile them to DPM. I had some trouble with IQM, so I chose not to use it.

There used to be a gui for DPModel... maybe someone has it?
zbang!
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Re: Model Conversion Tools

Postby qbism » Wed Dec 18, 2013 7:40 am

Blender can export mdl, and Noesis can convert to mdl, but the mdls created by either program are unshaded in-game. Not sure why. Maybe normal index is not set? Opening an mdl in Quark and just resaving fixes it.
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Re: Model Conversion Tools

Postby ceriux » Wed Dec 18, 2013 6:45 pm

im pretty sure saving a model in quark doubles the tri count , doesnt it?
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Re: Model Conversion Tools

Postby qbism » Thu Dec 19, 2013 2:22 am

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