So I have this idea of making use of TrenchBroom 1.1 (before "new arch" branch gets support for Doom 3 and released) into quick block out level editor for Doom 3. Converting quake 1 map into doom 3 map is not an issue (or at least it doesn't appear to be an issue at this moment).
The issue is making Quake texture wad and MDL files from my assets for idtech 4 engine.
Any ideas about tools I can use? (I use TGA for textures and Blender for 3D modeling).
Thanks!