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InsideQC Forums • View topic - Model editor used in Quake1?

Model editor used in Quake1?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Model editor used in Quake1?

Postby JasonX » Tue Apr 07, 2015 11:53 pm

Does anyone know the original modelling program used by the artists in Q1? What about the painting program?
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Re: Model editor used in Quake1?

Postby toneddu2000 » Wed Apr 08, 2015 1:36 am

IIRC it should be or simply "Alias". The mother (or father) of Maya.
- my first commercial game, made with FTEQW game engine
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Re: Model editor used in Quake1?

Postby mankrip » Wed Apr 08, 2015 1:59 am

Yes; that's also the reason why MDL models are commonly referred to as "alias models".
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Re: Model editor used in Quake1?

Postby r00k » Wed Apr 08, 2015 5:15 am

oh nice history lesson!
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Re: Model editor used in Quake1?

Postby Madfox » Sat Apr 11, 2015 10:47 pm

Really surprised the example picture off the Alias Power Animation shows off with a Thunderbird 3 model of Gerry Anderson's TV Series.

:D
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Re: Model editor used in Quake1?

Postby mankrip » Sat Apr 11, 2015 11:36 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: Model editor used in Quake1?

Postby mankrip » Sun Apr 12, 2015 3:16 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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