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InsideQC Forums • View topic - Tutorial: CSQC GUI Menus

Tutorial: CSQC GUI Menus

Discuss CSQC related programming.

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Postby avirox » Mon Aug 17, 2009 10:11 pm

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Postby ceriux » Mon Aug 17, 2009 10:51 pm

cool thanks
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Postby avirox » Wed Aug 19, 2009 2:51 pm

Well I finally had some free time this morning, so I did a preliminary port for DP using my code from Damascus. This source is radically different than the previous builds' in certain ways, so doing a diff might prove a bit tricky. I moved some files around a bit and split others so that things were more tidy. This source also includes my beta test inventory menus and such.

http://avirox.amnesiagames.com/FTE/csqc_gui_12b1.zip

Please note that there are still bugs with DP, like the view moving around (which shouldn't prove an issue with Prydon I think). Also DP is not liking the pics i try to precache for the menu items.. I'm not sure why :\

Anyhoo, plug it in and try "testmenu1", 2, and 3. I will investigate the DP bugs further a bit later..
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Postby ceriux » Wed Aug 19, 2009 3:51 pm

alright cool, thanks ill see what i can do.
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Postby xaGe » Sun Jan 09, 2011 3:57 pm

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Postby ceriux » Sun Jan 09, 2011 6:30 pm

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Postby avirox » Mon Jan 10, 2011 1:11 pm

It's functional in MegaTF Coop if you want to see it in action (needs FTE): 74.86.171.201:27500. Other than that, it's a big part of my action/rpg project, Damascus.
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Re: Tutorial: CSQC GUI Menus

Postby Cobalt » Thu Oct 13, 2011 12:51 am

Looks like I am getting in real late on the csqc stuff. I asked Frika if we could have a seperate forum where all the csqc stuff can be grouped, with some stickies to the sites that havethe structures and stuff defined....etc. Also posts like this one ought to be moved there IMO. Havingit all centralized in one spot makes it easier to learn.
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Re: Tutorial: CSQC GUI Menus

Postby goldenboy » Thu Oct 13, 2011 1:07 pm

RMQ is also dicking around with CSQC atm. Slowly, though. So, count me as another interested party.
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Re: Tutorial: CSQC GUI Menus

Postby avirox » Thu Nov 03, 2011 9:16 pm

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Re: Tutorial: CSQC GUI Menus

Postby Spike » Thu Nov 03, 2011 10:17 pm

LH said he already fixed CSQC_InputEvent, so that code is relevent only for older builds, though it may have been a fairly recent change.
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Re: Tutorial: CSQC GUI Menus

Postby sp4x0r » Sun Feb 12, 2012 6:59 am

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Re: Tutorial: CSQC GUI Menus

Postby Cobalt » Sun Feb 12, 2012 7:28 am

Some guys over on quakeone are making a few multi-configurable csprogs. The one released in the Feral mod was really loaded I thought...it had draggable menus you can close out....and I think it remembered your settings the next time it loaded too. One question I wanted to ask, is say you make one for a ded server, and use this for some fancy motd and or player configuration settings, like picking the player model or whatever.
Could you code it to remember that you already read the server motd, so that next time you connect, it dont show up?



Anyhow Id like to learn more about it....would be great if someone could post a youtube vid or something.
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Re: Tutorial: CSQC GUI Menus

Postby thommoboy » Sat Feb 18, 2012 6:59 am

would this work on the psp?
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Re: Tutorial: CSQC GUI Menus

Postby Jukki » Sat Feb 18, 2012 7:40 am

IF you code csqc in your engine then yes.
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