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InsideQC Forums • View topic - Getting player shirt / pants colors?

Getting player shirt / pants colors?

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Getting player shirt / pants colors?

Postby Dr. Shadowborg » Mon Feb 10, 2014 9:51 pm

I'm working on player quickfrags display for my HUD.

How do I get player shirt / pants colors via CSQC?

Also, how do I determine if a player is present or not?
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Dr. Shadowborg
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Re: Getting player shirt / pants colors?

Postby Dr. Shadowborg » Mon Feb 10, 2014 11:38 pm

Found what I needed:

string = getplayerkeyvalue(-1, "topcolor");
string = getplayerkeyvalue(-1, "bottomcolor");

Above returns color number as used by quake's color cvar from the player currently in the lead.

string = getplayerkeyvalue(-1, "topcolor_rgb");
string = getplayerkeyvalue(-1, "bottomcolor_rgb");

Returns rgb values from the player currently in the lead. Use stov() to convert to a vector.

Also:
string = getplayerkeyvalue(-2, "frags");

Returns frags from runner up player. Returns "" if no runner up, which can be used to determine if there are any other players.
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Posts: 1120
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