by Spike » Wed Nov 19, 2014 1:51 pm
those two cvars MUST have exactly the same value if you are using ODE.
failure to do so can result in instability, like the ball suddenly flying off across the room. Additionally, use smaller values to help prevent stuff from passing through walls (10 fps is far too high, try values like 0.01).
configs are reloaded if the default.cfg appears to be installed in a different location. this is intended to prevent switching gamedirs between total-conversions from messing things up, or something. I'm not going to pretend to know what you're doing to trigger it. It has nothing to do with .dat files changing.
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