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InsideQC Forums • View topic - find() map entitites in CSQC

find() map entitites in CSQC

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find() map entitites in CSQC

Postby toneddu2000 » Sat Sep 05, 2015 3:26 pm

- my first commercial game, made with FTEQW game engine
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Re: find() map entitites in CSQC

Postby frag.machine » Sat Sep 05, 2015 4:46 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: find() map entitites in CSQC

Postby Spike » Sun Sep 06, 2015 3:17 am

ssqc and csqc are separate and independant. entities in ssqc do not exist in csqc unless you explicitly create them (SendEntity, deltalisten, or other writes/prints/etc).

If you want to parse the maps entity section clientside, you can find an example of this in my purecsqc mod (CSQC_WorldLoaded is called once the worldmodel (and thus the entity lump / .ent file) have actually been loaded, and the qc then calls spawn.qc:SpawnEntities which does the actual work in purecsqc).
.
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Re: find() map entitites in CSQC

Postby toneddu2000 » Sun Sep 06, 2015 9:51 am

Thanks a lot Spike, SpawnEntities() function in CSQC_WorldLoaded did the trick! For everyone that wants to try, don't forget to copy parsenewmapentity() which actually does the parsing.
There's some sideeffect to make a pure csqc game? There's some limitation(of course talking about a single player game, obviously)?
- my first commercial game, made with FTEQW game engine
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