Ok guys, I’m sending an entity (2 seconds duration) to csqc. Once in csqc, that entity (which has a think() function) displays an image on screen. When the entity is removed in ssqc the image fades down in alpha to disappear and be removed in csqc. I am using nextthink = frametime to get the time of fading but it’s very problematic because at different fps it fades with different timing!! I am not sure if I can get time like ssqc does!! i wanna something similar but in csqc. (you know time + 0.1 is update each 0.1 seconds)
I did try using “time” and “frametime” with the same result, which is that fade times differ depending on FPS.