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InsideQC Forums • View topic - Creating images in FTE?

Creating images in FTE?

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Creating images in FTE?

Postby toneddu2000 » Wed Oct 02, 2019 7:33 am

- my first commercial game, made with FTEQW game engine
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Re: Creating images in FTE?

Postby Spike » Thu Oct 03, 2019 7:42 am

.
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Re: Creating images in FTE?

Postby toneddu2000 » Thu Oct 03, 2019 7:46 am

Thanks Spike, as always! :biggrin: I forgot to mention that i need to re-use it in FTE, so will FTE read my pfm file? Because otherwise it's better that I save the entire array of vectors into a text file.

Thanks a bunch Spike!
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
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Location: Italy

Re: Creating images in FTE?

Postby Spike » Thu Oct 03, 2019 8:15 pm

Yeah, fte can load pfm files as textures if needed (its not an extension that will be scanned for though).
If you're going to keep changing them then it may indeed be better to just use r_uploadimage on account of it working even if the image is already loaded.
.
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Re: Creating images in FTE?

Postby toneddu2000 » Fri Oct 04, 2019 9:11 am

K thanks. I'll definately try It when I have some free time. What about performance? How can FTE handle PFM textures instead of PNG / TGA? And how much performance hit can I have of use direcly RAW arrays of vectors to display something. I mean, not Just one, Imagine dozens
Thanks Spike for your great help
- my first commercial game, made with FTEQW game engine
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Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Creating images in FTE?

Postby frag.machine » Fri Oct 04, 2019 5:27 pm

Taking a ride in the topic (read: completely derailling it)...

What would be the best approach to implement an interactive console in FTEQW ? I mean, imagine a computer terminal model (.bsp or .iqm) where I can dynamically render text and/or another room in the map (simulating a security camera, for example) I suppose this would require some GSL/shader fu, but I am a complete n00b and don't even know where to start. Directions please ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Creating images in FTE?

Postby toneddu2000 » Fri Oct 04, 2019 7:07 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Creating images in FTE?

Postby Spike » Fri Oct 04, 2019 8:55 pm

.
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Re: Creating images in FTE?

Postby frag.machine » Sat Oct 05, 2019 12:01 pm

Thanks Spike and tonnedu2000, I'll try it sometime during the weekend.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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