by jim » Thu Feb 12, 2015 6:18 pm
So, this project changed to a modified Chocolate-Doom engine (what do I write on the thread engine tag?). Trying to get DarkPlaces to look paletted/software Doom like just doesn't seem to work so well. And now there can be hundreds of aliens/things on screen without lags. Mmmm... I think I can program any gameplay related feature into it, but some level editing or rendering features may be too difficult for me.
Anyway.. here's a new video:
Some stuff I've done into it:
640x400 resolution. Mouselook. Possibility for smoother/colored/overbright lighting.
Player got a night vision mode. It use some energy. Shared with running, and later some other power ups. Movement speeds may change. Player can also jump and have air control. And Forward+Strafe doesn't increase player's movement speed.
I've been doing some improvements on the models, since they're sprites, there's no need to worry about them having too much polygons. So far I've done this for 4 weapons. The models are made so that they can be reloaded. Reloading may be an option or difficulty setting. Self damage from own explosions could also be a difficulty setting. Possibly the difficulty settings would be totally customizable. Guided rockets can be guided with the "crosshair" for a while. Enemy guided rockets guide shorter time. In deathmatch player's guided rockets guide time gets halved.
The things can be over/under each other without any problems. Including making some crazy pyramids out of them. There is probably no limit how many can be piled. The only thing missing from this stuff is stepping up/down to another thing if the step is 24 or less. Of course for player or dropoff flagged aliens stepping down is no problem. Also the monsters no longer insta step/drop down, they fall.
Weapon damage can now do Z thrust. So, you can teach them the superman!
The game also runs at 40 tics per second. 35 ticrate of Doom has always felt a little strange.
The HUD has been changed from what it was on DarkPlaces. It's kinda placeholder. It could display some more stuff on it, or if it's just the 3 values in it, there could just be smaller 3 boxes for the numbers/icons instead of a screenwide statbar.
I think this level was more fun than what I had in DarkPlaces.. and would have taken ages to make with Radiant, even if I used Doom like level geometry. But other than the slow speed, Quake mapping is kinda fun too. Levels can easily become very vertical.
Yea, and my other project will continue with DarkPlaces. Don't know when. There may be some content shared with the projects, like the alien sounds are same in both.
zbang!