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InsideQC Forums • View topic - [Darkplaces][WIP] Mighty Quake

[Darkplaces][WIP] Mighty Quake

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Re: [Darkplaces][WIP] Mighty Quake

Postby jim » Thu Sep 04, 2014 10:07 am

Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.

The head could also have some more roundness.
zbang!
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Re: [Darkplaces][WIP] Mighty Quake

Postby ceriux » Fri Sep 05, 2014 6:26 pm

so is this basically diablo with random maps?
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Re: [Darkplaces][WIP] Mighty Quake

Postby leileilol » Fri Sep 05, 2014 9:28 pm

>implies diablo didn't have random maps
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Re: [Darkplaces][WIP] Mighty Quake

Postby frag.machine » Fri Sep 05, 2014 10:57 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: [Darkplaces][WIP] Mighty Quake

Postby ceriux » Sat Sep 06, 2014 3:46 pm

i always thought diablos maps were premade and just loaded at random. guess you learn something new everyday.
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