by Spike » Sun Dec 04, 2016 6:31 pm
tag 0 (aka: "") is always the entity origin rather than an actual tag.
this makes it useful to attach to mdls, basically equivelent to movetype_follow but clientside instead.
you'll still need to change the .frame, because without tags you'll need to animate your attached ents to match the original's frames. With players, you should consider doing this in PlayerPostThink or somesuch.
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