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InsideQC Forums • View topic - [FTEQW][WIP] craFTEr - realtime game editor for FTE

[FTEQW][WIP] craFTEr - realtime game editor for FTE

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Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Postby toneddu2000 » Fri Aug 11, 2017 2:45 pm

craFTEr has been completely rewritten.
release date:tba
Last edited by toneddu2000 on Sat Nov 25, 2017 3:53 pm, edited 1 time in total.
- my first commercial game, made with FTEQW game engine
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Re: [FTEQW][WIP] CraFTEr - realtime game editor for FTE

Postby Julius » Mon Aug 21, 2017 12:33 pm

Awesome!
Sorry for pestering, I just think that it is better to develop openly and release early and often.

@Spike: could you please clarify the license? Always better to have a clear picture on that and "public domain" is not a legal concept in many countries. Would CC0 ( https://creativecommons.org/publicdomain/zero/1.0/ ) for the assets and MIT or BSD (GPL?) be OK for the code?
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Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Thu Mar 08, 2018 1:41 pm

Ok, let's do something with this project.
I released first assets:



They are still in pending, so they're only visible via direct link. If you like them, submit your vote so they will be released in the main page and search page
Next step is to release also projectUnkwnon assets as craFTEr Industrial environment set (since projectUnkwnown code was just junk..)

On the code side: I'm completely rewriting the fist release from scratch. I presume to put it on GitHub (quite) soon
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby Julius » Sun Mar 25, 2018 8:23 am

Pretty cool, although the in-game screenshot over at Blendswap for the gothic models is waay to dark :)

Looking forward to the github release of craFTEr!
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Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Sun Mar 25, 2018 9:22 am

Keep in mind that the first screenshot is just a composition using the assets. Next images are the actual asset, rendered one by one, flat shaded
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby pitchatan » Wed Apr 11, 2018 2:43 pm

A bit curious of how well all this performs with lots of entities around.

FTE renderer can handle a lot of things on screen at any given time, but is incredibly limited by the QC VM, so i am curious of just how much you have managed to get away with.
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Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Wed Apr 11, 2018 3:22 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby pitchatan » Wed Apr 11, 2018 5:43 pm

pitchatan
 
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Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Wed Apr 11, 2018 7:01 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby frag.machine » Thu Apr 12, 2018 11:33 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Thu Apr 12, 2018 4:07 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby toneddu2000 » Mon Jun 04, 2018 11:38 am

Finally added to . Every model (static or animated), every texture is updated in the same repository (only source file, so you have to convert models -> iqm and texture -> tga by yourself). MIT license for code, CC0 for art assets. Quite unusable right now, but whatever.
Have fun if you dare! :biggrin:
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

Postby Julius » Wed Jun 20, 2018 1:45 pm

Very cool! Will play around with it next week :)
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