by toneddu2000 » Sun Oct 13, 2019 4:34 pm
Added, , the possibility to export artworks to .pfm files, so, now, instead of using raw artworks, spriteED uses exported .pfm files (saved in /data/pfm folder) to render user created tiles, with an unreal performance boost!! No idea why, but image is Y axis flipped, but, anyway, it's a great addition to spriteED!
Thanks man!
some screenshot too!
- my first commercial game, made with FTEQW game engine