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InsideQC Forums • View topic - [FTEQW]spriteED - 2d sprite and game editor

[FTEQW]spriteED - 2d sprite and game editor

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[FTEQW]spriteED - 2d sprite and game editor

Postby toneddu2000 » Sat Oct 05, 2019 2:53 pm

Last edited by toneddu2000 on Sun Oct 13, 2019 4:49 pm, edited 2 times in total.
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW]spriteED - 2d sprite and game editor

Postby toneddu2000 » Sun Oct 06, 2019 1:13 pm

Ooops, I forgot
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW]spriteED - 2d sprite and game editor

Postby toneddu2000 » Sun Oct 13, 2019 4:34 pm

Added, , the possibility to export artworks to .pfm files, so, now, instead of using raw artworks, spriteED uses exported .pfm files (saved in /data/pfm folder) to render user created tiles, with an unreal performance boost!! No idea why, but image is Y axis flipped, but, anyway, it's a great addition to spriteED!

Thanks man!

some screenshot too!

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW]spriteED - 2d sprite and game editor

Postby JasonX » Fri Oct 18, 2019 3:18 pm

It's incredible what FTE can do. :biggrin:
JasonX
 
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm


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