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InsideQC Forums • View topic - [FTEQW][REL] Jumps Done Well

[FTEQW][REL] Jumps Done Well

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[FTEQW][REL] Jumps Done Well

Postby Shpuld » Mon Nov 04, 2019 4:50 pm

Hey guys,

I made a new FTEQW game last weekend. I missed out on the previous Ludum Dare thanks to a vacation but I still wanted to go through the effort of making a game solo in 48 hours so here's what I made.

Jumps Done Well is a singleplayer 3D fixed camera action platformer, where you have to navigate obstacles, defeat enemies and collect items to increase your movement and fighting capabilities. I wanted to make it more metroidvania style but because of limited time and challenges in map creation it is what it is. The game is free with QC source under MIT license included in the downloads, you can check it out at:



Check out the screenshots in the itch link as well!
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Re: [FTEQW][REL] Jumps Done Well

Postby ceriux » Sun Nov 10, 2019 2:57 am

nice visuals
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Re: [FTEQW][REL] Jumps Done Well

Postby toneddu2000 » Sun Nov 10, 2019 6:42 pm

great, great, great! The atmosphere, the movements, the character.. it could be a commercial product without problems, what can I say: compliments dude!
And thanks as always to have shared the code! Love the music!

PS: I'm stuck in the green chamber, once I jumped in the carved platform, now, every time I jump, I fall off :?:

PPS:Next time could you do a 2d game with my spriteED project? :mrgreen:
- my first commercial game, made with FTEQW game engine
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Re: [FTEQW][REL] Jumps Done Well

Postby Shpuld » Mon Nov 11, 2019 8:49 am

ceriux: thanks!

toneddu2000:
Thank you for your kind words as always!

You'll need to explore the environment better to find necessary items to proceed, some jumps need more feathers :)
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