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InsideQC Forums • View topic - not *exactly* QC

not *exactly* QC

Discuss programming in the QuakeC language.

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not *exactly* QC

Postby hondobondo » Thu Aug 04, 2016 8:42 am

i'm trying to do something very strange, at least for me
i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in game, but how do i flip them over. fimg can flip them, but it removes the alpha channel (or whatever it is that removes the sprite background in game)
Image

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Re: not *exactly* QC

Postby hondobondo » Thu Aug 04, 2016 8:54 am

nevermind
Image
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool

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Re: not *exactly* QC

Postby hondobondo » Sun Aug 07, 2016 1:39 am

this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh

Image

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Re: not *exactly* QC

Postby hondobondo » Wed Aug 10, 2016 11:12 pm

its fixed i guess

Image

sprites amirite?

also new version with everything is up

get the patch

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Re: not *exactly* QC

Postby ceriux » Tue Aug 16, 2016 4:41 am

I'll check it out asap
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Re: not *exactly* QC

Postby hondobondo » Fri Aug 19, 2016 1:31 am


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