Sprite-based weapons

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Sprite-based weapons

Postby JasonX » Mon Feb 27, 2017 2:12 pm

I'm converting some Doom weapons to my Quake mod and i'm curious on how to do this the best way. I'm using a single plane as my weapon model, but i have no idea on how to make the sprite animations work. I'm using FTE, btw.
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Re: Sprite-based weapons

Postby silverjoel » Mon Feb 27, 2017 7:43 pm

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Re: Sprite-based weapons

Postby JasonX » Mon Feb 27, 2017 8:36 pm

Can FTE render SPRs as a model, just like DP? I've been following the one-model per-frame approach, but i don't think this is the best way to do it.
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