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InsideQC Forums • View topic - Custom Gravity

Custom Gravity

Discuss programming in the QuakeC language.

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Custom Gravity

Postby frag.machine » Mon Jul 31, 2017 12:03 am

I have a map with a room where I want a different gravity value from the rest. Anything inside this room - players, monsters, grenades, gibs, lava balls, you name it - must be affected, even if the entity comes from another part of the map (ex: teleported). I tried just setting the .gravity field to the entities inside the room, but apparently it only works for players, everything else is forced back to 0 by the engine (FTEQW, by the way - hello there, Spike :P ). Setting the sv_gravity cvar obviously is not an acceptable solution because would affect entities OUTSIDE the room.

Any suggestions ? As I said, I am using FTEQW and I'm OK with a solution that works only on it (I kinda gave up on Darkplaces at least for this project).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Custom Gravity

Postby toneddu2000 » Mon Jul 31, 2017 10:57 am

- my first commercial game, made with FTEQW game engine
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Re: Custom Gravity

Postby frag.machine » Mon Jul 31, 2017 11:29 am

I hope there is a workaround without resorting to CSQC. Iterating through every entity every frame via QC is doable in SSQC too, but would be extremely inefficient. Hopefully there is some engine side solution that I don't know about... I know both FTEQW and Darkplaces supports custom physics through a QC override of the standard C code but I could use some help.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Custom Gravity

Postby toneddu2000 » Mon Jul 31, 2017 12:32 pm

- my first commercial game, made with FTEQW game engine
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Re: Custom Gravity

Postby Spike » Mon Jul 31, 2017 5:46 pm

.
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Re: Custom Gravity

Postby frag.machine » Mon Jul 31, 2017 7:36 pm

Thanks Spike! I'll check it when available.
EDIT: yup, now .gravity worked as expected. Thanks again Spike!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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