by Spike » Mon Apr 09, 2018 9:44 am
ewicw's tools should support origin brushes. you'll still need a wad that provides an otherwise-useless texture in order to place them in your editor though.
make sure your origin brush is axially aligned etc, just in case.
you can then set avelocity and a nice big nextthink, and the brush entity should start spinning.
when it comes to rotation, anything regarding corners is mod-specific and stupid, and thus completely irrelevant for anyone targeting anything other than hipnotic. anyone sane will pretend that nightmare never happened (at least from a technical perspective anyway). this stuff has nothing to do with the engine and everything to do with outdated+shit map compilers.
yes, I'm aware that func_train aligns path nodes to the corners. this makes sense only when there's no random rotation stuff, where you can't change the actual pivot, and where the train is expected to be just a axial cuboid anyway, basically where the corner is better defined than the 'pivot'.
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